I think that competition in Laureate is a tricky thing, since there are currently only a few ways for players to really interact with each other. Any kind of competition will be in the form of sabotage, so we can examine the ways in which players can do that. The most direct way to sabotage […]
Working Title: Laureate Description: Compete and cooperate with the other engineers in your space program to construct a group of successful space shuttles. Work together to ensure the success of your program, but make sure that your designs position you as the prime laureate. Mechanics: In this card-based resource management game, players will each use […]
Since I have decided that “building a space shuttle” will be the primary flavor for my game, I need to decide what mechanics will help represent that. Currently, I have decided that building parts based on “blueprint” cards will be how players assemble their space shuttle, but I haven’t really elaborated on that too much. […]
After some consideration, I decided that I liked the originality of the “building a robot” flavor for a game with a theme of trade. However, as I thought about how to incorporate the idea of making it both competitive and cooperative, I decided on changing the flavor slightly. Currently, I think the game will have […]
As I outlined in my earlier post, I think that the concept of some kind of strategy game that involves both cooperation and competition is fairly promising. The main demographic that matters to me is the one that I am a part of. I mostly want my game to appeal to an older demographic, aged […]
So far, the theme that stands out to me most is “capital production via global trade networks.” While I do find economics slightly interesting, the main appeal of this theme is the unique win conditions this kind of game could introduce. If we consider the global economy, we have to realize that it is both […]
Currently, I am off campus, but I am ready to work on any assignments remotely. I have started to think about possible ideas for the final project, but not in too much detail.