Hi again blog fans. For this week’s update, I’ll start with my prototype progress. The big goal for this week was to get physical cards made so that I could attempt a first play test, but before getting there I realized I needed to know both how many cards I wanted total and how many […]
For this next update, I want to expand a little more on the artsy and logistical aspects of this prototype. For cards, I previously discussed two types: Resource Cards and Room Cards. The first test of the two cards is below, in a spreadsheet I made. The goal is to stick with 6 types of […]
Ok, after even more brainstorming and family feedback, here is the game pitch. Working Title: Mansion Expansion Other option that I like less: Mansion Madness (they’re both probably copyrighted but that’s fine) (also this title gives more of a spooky vibe, which is not reflective of the game) Working flavor text (mostly just a summary, […]
After much consideration and brainstorming with friends and family, I have decided that I want to create a board game where the main premise is to collect resources and organize/consolidate them to produce a final product, or many final products. The initial inspiration here was from “Quantified-Self,” and the idea that you manage not only […]
In the very first stages of designing this grand game prototype, I’ll have to admit that I’m a little overwhelmed. There’s a lot to accomplish in this class, as well as in every other class I’m taking, and I would hate to let the stress of this whole situation influence my final product. Because of […]
I am currently posting from home, and will be here for the duration of the semester. I’ve honestly really been struggling with this transition, but I’m doing my best.