The Final Steps of Gods & Heroes

All the rules, stats, abilities, items, spells, and pieces of equipment have been finalized! The final step has been reached – making the cards themselves. I am using Adobe Illustrator for this, and taking design hints from many card games. The card design is exceptionally simple and primitive (I’m not really artistically inclined), but nonetheless straightforward and easy to understand. As for the card art, I decided that, instead of trying (and failing) to create my own art for 100+ cards, I would instead dip into the historical angle of the game and use real, historical depictions of these entities for the card art. An example below:

I cropped a real medieval depiction of the Leviathan on an ancient stone tablet to use for Leviathan’s card image. This works twofold – I don’t have to draw art for 100+ cards in a project due in two weeks, and I can make the entities depicted on the cards truer to their historical roots.

I also tweaked some rules after playtesting and consideration (usually during that horrible period when I can’t fall asleep). I realized that attacking is a little too risk-free; while it does leave the Tactician open to being attacked (five of which spell a game over), I found that attacking cards not suffering any kind of damaging penalty like blocking cards do was too imbalanced. Thus, when cards attack, they will take damage equal to half of the defending card’s Power, while dealing out 100% of their own. This makes attacking more of a limited resource and encourages risk-reward. It also doesn’t mean that one ultra-powerful Entity can sweep the field indefinitely (as I found out the hard way during playtesting). This means I also altered the Counter skill. Rather than granting a defending card the ability to counterattack at half Power when attacked, Counter now allows defending cards to counterattack at full power rather than half like other cards.

I honestly hope to continue this project in the future, even after this class is over. Creating Gods & Heroes has been one of the most engaging and enjoyable projects I’ve ever participated in, and having such a strong creative outlet (especially during quarantine) has been an amazingly positive feeling. Perhaps one day, Gods & Heroes can be cleaned up and officially released…?

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