This week I am working on:
- Incorporating an upside-down draw rule –
To create a greater range of numbers without more cards, I am thinking of creating a rule where if cards are drawn from the deck upside-down then the value of the card becomes negative. [ Ex:] Jane draws a card with the value 2 upside down. The card’s value is now -2.
- Special cards should have more of a game-changing effect –
Special cards aren’t powerful enough and don’t have a big impact on the game. This week, I want to experiment with making them stronger. Maybe the special cards can negate the effects of the card weaknesses (?). The game still feels very simple. Additionally, I think the effect of stronger cards should be larger. Instead of just 1 point maybe it should be 2 or 3 instead. While doing limited playtesting I noticed the amount of cards in the deck is fine and the four categories of cards seems to be enough. I may add more special cards to the deck depending on future playtesting.
- The current design of the cards is very simple. While I like the clarity and simplicity of the cards I don’t feel they fit an occult theme. This week I will create a better redesign. Here is an example I found online of the theme I want to achieve:
(Images taken from the Universal Waite Tarot Deck – drawings by Pamela Colman Smith & Mary Hanson-Roberts)