Getting More Specific

As I continue to think about the way I would like to design my game, I have a decent idea of how I would like to make my first prototype this week. In terms of a game board, I imagine a path that roughly simulates a “summer-tour” route on the east coats. There would be many spaces so that the game can last a decent amount of time, and so multiple players can compete comfortably. The starting line would be represented by a college/university for “spring training” and the finish would be Lucas Oil Stadium in Indianapolis for “world championships.” Each space would also be a different color to represent which type of card the player will draw for that turn. Here is an example of the type of game board I plan to produce:

Game Cards

With each space being a different color, there will need to be some colors that show up more than others in order to not only properly represent what the cards stand for, but also to place more value on the spaces that show up less often. I plan to have 3 categories of cards: Rehearsal day, Show Day, and Free Day. The rehearsal day spaces would be the most common because rehearsing is what takes up most of the summer tour, then show days would appear slightly less often, but still be fairly likely to land on, and Free day spaces would appear the least on the board because you only really get 2 or 3 during the summer. The “rehearsal day” cards would either have directions to stay in place, move forward, or move backwards. An example of a “rehearsal day” car would be: “You decided not to wear sunscreen to block today and got very sun-burnt–go back 2 spaces to the sousing site for some aloe”. A “show day” card would involve a little more unpredictability, because you never know how the show will go or how the judges will react. These cards may look something more like this: “Tonight’s visual judge has never been a fan of your corps–roll the die to see if he gives you a good score. 1,2,4,6=go back one space and PRACTICE! 3 or 5= he put you in first! go ahead two spaces.” Finally, we have the “free day” cards. These spaces are rare, and free days are almost always great, so most cards will be helpful. An example of a good “free day” card: “You got to see all of your friends from other corps today, and you feel refreshed and ready to finish out the season–move forward 4 spaces!” a bad “free day” card would be like: “you had a great free day, but your bus got a little too crazy afterward–go back 3 spaces and run some laps”

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