I don’t play a lot of board games. I’m sorry. However, I play lots of JRPGs and I love Dungeons and Dragons, so that’s my inspiration for this. I particularly enjoy strategy based games, so I would like to create a turn based table-top strategy game with two players. So, I’ll be going with the theme of Table-top Miniatures.
At the moment, I want two players to each have a set of units. I don’t know whether I want them to pick units on their own, or just have two teams that have the same types of units for each player. For example, they will have mages, archers, armored knights, cavaliers, etc. These units will have certain stats, such as “atk,” “def,” and so on. The players are trying to take out the other one’s army, and the player that is successful wins. There may be some basic math involved, and dice rolls, because I love RNG (I actually don’t, RNG is bad but I do love torturing myself). Anyways, players will have to roll to see if an attack hits, and roll for damage and defense as well.
I’m also thinking that different attacks will target different stats, but right now, I’m not sure about that. It’s just an idea I’ve been tossing around. Right now, I’m more focused on getting the basic mechanics down before I move onto other things. As I said earlier, I’m not sure how to decide which units each player gets, but I’m leaning towards creating two teams that are exactly the same, but differ in stats. That way, I would hope that it’s more equal, so that one player doesn’t end up with a team of all mages or cavaliers. As much as I love a team of mages (I have a thing for anything that uses magic, leave me alone), that… might be too much power. Watch out, my team of magic users with no defense and I are coming for you.
- Week ? - April 18, 2020
- Brainstorming for my final project game thing (i am doing my best) - April 5, 2020