As I move forward in designing my final game, I keep thinking of games that I would like to imitate. Ideally, I want this game to be enjoyable for older teens and adults, so I don’t care much about making it kid friendly. I also looked over comments from last week and got some input on making the game more user-friendly for people who don’t know anything about band/drum corps. While I completely understand this comment, it brings me to the overall question of whether or not it is okay to create a game for a specific group of people. If the goal is to design a game that anyone and everyone can enjoy on the same level, then of course I will make a game that has much less of an “insider” feel. However, I feel like in order for me to design a well rounded, relevant, and enjoyable game with this theme (Drum Corps summer tour), it is important that I create a world that uses real experiences, lingo, and events that some people will not completely understand. HOWEVER AGAIN, the motions of the game will still be understandable for everyone. There may be inside jokes about marching, but a direction such as, “move 5 spaces” is universal.
I do not in any way mean to call out that one comment in any bad way. I just thought it was a question that I could expand on. I would also appreciate other classmates’ thoughts on how strong themes should be within a game and how much of the audience should fully understand it.