My partner David and I worked on some of the details of this game today. We knew we wanted a game with both past and future elements in it, as well as sci-fi, fantasy, and futuristic aspects. It’s loosely inspired by the history channel’s hit show Ancient Aliens. An ancient Egyptian culture stumbled upon some alien technology, and the Aliens want it back. Both sides have to battle and race to obtain a powerful alien weapon to beat the game.
The weapon is damaged, so you must protect your scientists and engineers while they work to repair the weapon so they can achieve victory. If you fail to protect your crew, you have to face a much harder route to obtain the weapon which has not yet been determined. There are also healers who can give your other pieces power ups or heal them.
It’s a tabletop miniature type game with a strategy phase followed by an action phase. The characters are soldiers, healers, and scientists/engineers on both sides as well as an Alien Queen and an Egyptian Pharaoh. It has both battle and racing elements. We haven’t worked out the exact battle mechanics or power-ups. We might have a dice roll to determine fighting or assign each type of piece certain attack or defense value. It might also be fun to have multiple win conditions, such as defeating all other enemy players or getting hold of the weapon first.
I also found some art online that might inspire the final design of the weapon. I really like this theme because I want to create some cool art for the game board and player pieces.