After a lot of thinking, the theme I decided on is genre-bending, with planetary exploration + city building, and with this I knew I wanted a board-game that was akin to Settlers of Catan. I wanted to make something I would have fun playing myself, and I’ve never seen a game with that kind of theme before. I think I want the game to be tile based, each player investing resources to expand their territory, or tiles, then also investing into building on that land. I’ve had a basic idea of how I wanted the game to flow, but it’s been a matter of working out the specific mechanics to make it all work. To help me brainstorm, I’ve been playing Catan on Tabletop Simulator to help give me some ideas on how to handle resources and city building.
In Catan you get resources by having settlements along the tiles with numbers that get rolled by dice at the beginning of every turn, but I decided to go more simple and have that decided by having the resources you get solely by a dice. I also have an idea of getting additional resources given from the number of space habitats or colonies you have.
The next big thing I’ve been thinking about is how to incorporate exploration to the game. The idea I had was having explore or encounter tiles distributed across the board for players to claim, similar to the point multipliers in Scrabble, and claiming those spaces will allow a player to draw a explore or encounter card with some sort of effect on it. I imagine an effect would be something like: You discover a new kind of life form! With this superior being now invading your brain you somehow gain +3 tech. I’m still thinking about other approaches I could have that may make that theme more integral to gameplay.