I am now trying to adapt to the online teaching model. This is an excellent time for game design, and during spring break, everyone stays home instead of going on vacation. But also because everyone stayed home, I didn’t have many game testers. I believe this problem will be solved later, such as inviting friends over or video call, or I will go back to my own home to play games with my parents.
So, “Table-top Miniatures
Table-top wargaming is one of the oldest, stalest, and somehow still most exciting genres of contemporary gaming. Create a game that makes use of surprising “figures” and (for example) plays with the idea of analog. Lead figures on an iPad-based battle-map, for example; automobiles in an empty parking lot; 32 real-life “human chess pieces” using their fingers to mark their space on a regular-sized chess board.” is my topic.
The only thing I know now is that I’m going to need character cards and backstory. I need more information to think about how to run the game on this topic. I hope to add more historical background and characters to this theme. My audience is teenagers. The features of interactivity, rapidity, and richness in games are attracting more and more viewers. They will feel nervous and focused when they play the game. They can better understand the history and feel the sense of integration brought by the characters in the game.