Game Brainstorming -final project

I am now trying to adapt to the online teaching model. This is an excellent time for game design, and during spring break, everyone stays home instead of going on vacation. But also because everyone stayed home, I didn’t have many game testers. I believe this problem will be solved later, such as inviting friends over or video call, or I will go back to my own home to play games with my parents.

I don’t have a good idea for the final project at the moment. I think table-top Miniatures are an exciting topic. For example, the Star Wars legion microcosm game: cloning powers the core set. I think this game is a good example. Players can build powerful forces to stop the droid army and keep the peace throughout the galaxy, thus gaining the high ground. The game is very popular among players.

So, “Table-top Miniatures
Table-top wargaming is one of the oldest, stalest, and somehow still most exciting genres of contemporary gaming. Create a game that makes use of surprising “figures” and (for example) plays with the idea of analog. Lead figures on an iPad-based battle-map, for example; automobiles in an empty parking lot; 32 real-life “human chess pieces” using their fingers to mark their space on a regular-sized chess board.” is my topic.

The only thing I know now is that I’m going to need character cards and backstory. I need more information to think about how to run the game on this topic. I hope to add more historical background and characters to this theme. My audience is teenagers. The features of interactivity, rapidity, and richness in games are attracting more and more viewers. They will feel nervous and focused when they play the game. They can better understand the history and feel the sense of integration brought by the characters in the game.

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One thought on “Game Brainstorming -final project

  1. I don’t have much experience with tabletop games, but if you are looking for good examples of cards that have a lot of backstory with only a little bit of information, I would highly recommend you look at some of the flavor text for Magic: The Gathering cards. While the flavor text is usually only a sentence or two long, they generally do a great job of giving the card a little bit of depth. I found a random Goblin creature, which you can look at here: The flavor text is only one sentence long, but it gives the reader a sense of what that goblin’s job and day-to-day life might look like. It also helps reinforce the idea of a chaotic warren being the natural habitat of goblins.

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