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	<title>gamestate &#187; simulation</title>
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	<description>all games are serious games (but some games are more serious than others)</description>
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		<title>Kirschenbaum’s Simulations Course at UMD</title>
		<link>http://www.gamestate.org/2010/01/kirschenbaums-simulations-course-at-umd/</link>
		<comments>http://www.gamestate.org/2010/01/kirschenbaums-simulations-course-at-umd/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:27:19 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
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		<category><![CDATA[Kirschenbaum]]></category>
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		<category><![CDATA[simulation]]></category>
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		<description><![CDATA[Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of MITH, the Maryland Institute for Technology in the Humanities. His blog is chock full of interesting stuff, and his tweets are prolific. A year ago, he published a good little article in the Chronicle on why humanities students must [...]]]></description>
			<content:encoded><![CDATA[<p>Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of <a href="http://mith.umd.edu/">MITH</a>, the Maryland Institute for Technology in the Humanities.  His <a href="http://mkirschenbaum.wordpress.com/">blog</a> is chock full of interesting stuff, and his <a href="http://twitter.com/mkirschenbaum">tweets</a> are prolific.</p>
<p>A year ago, he published a good little article in the <em>Chronicle</em> on <a href="http://chronicle.com/article/Hello-Worlds/5476">why humanities students must be taught to code</a>, an issue that is near to my heart (cf. Ulmer, “Academic Discourse in the Age of Television,” and Moulthroup, “Rethinking Scholarship in the Days of Serious Play.”)</p>
<p>Today, he’s published his <a href="http://mkirschenbaum.files.wordpress.com/2010/01/kirschenbaumsim2010.pdf">syllabus for a graduate course on simulation</a> (PDF download).  The readings are literate, diverse, comprehensive.  It looks like a marvelous class.</p>
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