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Tag Archives: MMORPG
Against the Rhetoric of Cosmopolitanism
At the American Association for the Advancement of Science (AAAS) in Chicago, a behavioral sciences professor from Northwestern University has called into question the idealism of much of our rhetoric on the potential diversity of human networks in MMORPGs.
“Social Drivers for Organizing Networks in Communities” appeared as part of a panel called “Analyzing Virtual Worlds: [...]
The Good, the Bad, and the Silly
Trying to discover a little bit more about ethics and the nature of malevolence in MMORPGs, I rolled a new Horde character: Badflower. I’ve made it to level 8, and this much is clear: In Warcraft, there are the Good, the “bad,” and the silly.
WoW’s two factions are the Alliance and the Horde: [...]
Warcraft population
According to a recent press release, Blizzard’s World of Warcraft now boasts 11.5 million subscribers world-wide.
Subscriptions and virtual-world populations are a frequent topic of discussion in game studies, but the facts are notoriously hard to come by, since population density — often perceived as an index of popularity — is a selling point, and therefore [...]
Joyride: NASA MMO and the Rhetoric of the Military Industrial Complex