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	<title>gamestate &#187; Courses</title>
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	<description>All games are serious games, but some games are more serious than others.</description>
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		<title>University of Florida Honors Courses &#8211; Fall 2010</title>
		<link>http://www.gamestate.org/2010/08/university-of-florida-honors-courses-fall-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=university-of-florida-honors-courses-fall-2010</link>
		<comments>http://www.gamestate.org/2010/08/university-of-florida-honors-courses-fall-2010/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:25:27 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[fall]]></category>
		<category><![CDATA[Gee]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[UF]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=713</guid>
		<description><![CDATA[From the University of Terra Florida University of Florida Honors Courses &#8211; Fall 2010 catalog. &#8220;21st Century Skills in Starcraft is an 8 week entirely online course that uses the popular real time strategy (RTS) game Starcraft to teach valuable 21st Century Skills through a hands-on approach. With society becoming increasingly technology-based and fast-paced, it [...]]]></description>
			<content:encoded><![CDATA[<p>From the University of <strike>Terra</strike> Florida <a href="http://www.honors.ufl.edu/courses/coursesfall10.html">University of Florida Honors Courses &#8211; Fall 2010</a> catalog.</p>
<blockquote><p>&#8220;21st Century Skills in Starcraft is an 8 week entirely online course that uses the popular real time strategy (RTS) game Starcraft to teach valuable 21st Century Skills through a hands-on approach. With society becoming increasingly technology-based and fast-paced, it is important for professionals to be highly proficient in skills such as critical thinking, problem solving, resource management, and adaptive decision making. These skills are fundamental in Starcraft and therefore make the game a highly effective environment for students to analyze and take action in complex situations. Computer and video games of all types have become a major part of today&#8217;s entertainment and technology worlds. Also, online education is an area of intense growth with many employers and professions using online courses and workshops for career development. This course synthesizes the three threads of 21st Century skill development, gaming, and online education into an innovative and experiential approach that encourages students to identify, learn, and practice crucial skills and apply and relate them to real-world situations. It does not teach about Starcraft, but rather aims to utilize the game and the complex situations that arise within it to present and develop the important skills professionals will undoubtedly need in the 21st Century workplace.&#8221;</p></blockquote>
<p>There&#8217;s clearly a lot of Gee&#8217;s thinking at work here, at least in the remove, and, by extension, a tradition of American pragmatist philosophy that goes right back to Dewey.  </p>
<p>However, from another angle, isn&#8217;t this really just a course in <a href="http://gawker.com/5601015/study-young-people-dont-really-understand-the-internet-either">remedial computational literacy</a>?  With really sexy, 32-bit reinforcement?</p>
<p>Via <a href="http://www.crunchgear.com/2010/08/30/no-joke-university-of-florida-class-called-21st-century-skills-in-starcraft/">CrunchGear</a>. </p>
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		<title>Syllabus: Atari Hacks, Remakes, and Demakes</title>
		<link>http://www.gamestate.org/2010/01/syllabus-atari-hacks-remakes-and-demakes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=syllabus-atari-hacks-remakes-and-demakes</link>
		<comments>http://www.gamestate.org/2010/01/syllabus-atari-hacks-remakes-and-demakes/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 19:01:38 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Bogost]]></category>
		<category><![CDATA[Georgia Institute of Technology]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=619</guid>
		<description><![CDATA[Now here is a class from which we could all learn something. Atari Hacks, Remakes, and Demakes: Special Topics in Game Design and Analysis, Spring 2010. Georgia Institute of Technology. Hacks are works produced by making modifications to existing games by disassembling binaries, analyzing the meaning and purpose of the resulting source code, identifying desirable [...]]]></description>
			<content:encoded><![CDATA[<p>Now here is a class from which we could all learn something.</p>
<p><img src="http://www.gamestate.org/wp-content/uploads/atari11.jpg" alt="atari logo" border="0" width="125" align="" /></p>
<p><a href="http://www.bogost.com/teaching/atari_hacks_remakes_and_demake.shtml">Atari Hacks, Remakes, and Demakes</a>:  Special Topics in Game Design and Analysis, Spring 2010.  Georgia Institute of Technology.</p>
<blockquote><p>
<strong>Hacks</strong> are works produced by making modifications to existing games by disassembling binaries, analyzing the meaning and purpose of the resulting source code, identifying desirable changes (whether slight or significant) and implementing those changes.</p>
<p><strong>Remakes</strong> are recreations of earlier works, irrespective of the hardware platform of original creation or recreation. Remakes have a long history in other media, particularly in film and television, as well as in commercial videogames.</p>
<p><strong>Demakes</strong> are retro-inspired reimaginings of modern games, as if they had been created on earlier hardware. Demakes are not necessarily created to run on older machines, but their design and behavior are constrained by the real or perceived constraints of vintage systems.
</p></blockquote>
<p>I adore the emphasis on technological production.  Notice that it is not subservient to theory, or even distinct from it:  Engagement with the technology is, <em>in itself</em>, an act of <em>theoria</em>, an act of contemplation.</p>
<p><a href="http://www.bogost.com/teaching/atari_hacks_remakes_and_demake.shtml">Review the syllabus</a> at Bogost&#8217;s website.</p>
<p>via <a href="http://twitter.com/loriemerson">Lori Emerson</a>.</p>
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