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	<title>gamestate &#187; CFP</title>
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	<description>All games are serious games, but some games are more serious than others.</description>
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		<title>CFP: Digital Game Play as Sociotechnical Practice &#124; HASTAC</title>
		<link>http://www.gamestate.org/2010/02/cfp-digital-game-play-as-sociotechnical-practice-hastac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cfp-digital-game-play-as-sociotechnical-practice-hastac</link>
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		<pubDate>Sun, 14 Feb 2010 02:11:20 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[CFP]]></category>
		<category><![CDATA[HASTAC]]></category>
		<category><![CDATA[STS]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=664</guid>
		<description><![CDATA[HASTAC (The Humanities, Arts, Science, and Technology Advanced Collaboratory) is definitely worth getting to know: I&#8217;ve been to two of their conferences, and they are terrific. Today, their blog calls attention to a new Call For Papers (Trento, Italy, Sept 2010) that is interesting chiefly for its desire to blend game studies with STS: CFP: [...]]]></description>
			<content:encoded><![CDATA[<p>HASTAC (The Humanities, Arts, Science, and Technology Advanced Collaboratory) is definitely worth getting to know:  I&#8217;ve been to two of their conferences, and they are terrific.  Today, their blog calls attention to a new Call For Papers (Trento, Italy, Sept 2010) that is interesting chiefly for its desire to blend game studies with STS:</p>
<blockquote><p>
<a href="http://www.hastac.org/forums/conference-announcements-and-calls-papers/cfp-digital-game-play-sociotechnical-practice">CFP: Digital Game Play as Sociotechnical Practice</a>  &#8230; What STS theories can be used to understand Digital Games as sociotechnical phenomenon? Is the concept of practice and the practice-based approach useful to investigate Digital Games? Is there a relationship between power as inscribed and imposed by artefacts and the technical dimensions of Digital Games? What rules are inscribed into Digital Games technologies and what social worlds do these rules describe? What contribution can the study of Digital Games make to the STS discipline at large? And what contribution can an STS approach make to game studies? Can we foresee an after-method approach for Digital Games?
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