Resources

NB that these texts are solely intended for use in my classes. They are not intended for pub­lic down­load. Please con­tact me if you’ve any ques­tions. Thanks.

Bostrom, Nick. 2003. “Are You Liv­ing in a Com­puter Sim­u­la­tion?” Philo­soph­i­cal Quar­terly. PDF

—–. “Do We Live in a Com­puter Sim­u­la­tion?” (an easier-to-digest sum­mary of above argu­ment). PDF

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Debord, Guy. 1958. “Contribution to a Sit­u­a­tion­ist Def­i­n­i­tion of Play.”  Sit­u­a­tion­ist Inter­na­tional 1. online

—–. “Meth­ods of Détourne­ment.” online

—–. “The­ory of the Dérive.” online

Gilles, Ivain. 1958. “For­mu­lary for a New Urban­ism.” Sit­u­a­tion­ist 1. online

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Man­ning, Frank. 1981. “Cel­e­brat­ing Cricket: Sym­bolic Con­struc­tion of Caribbean Pol­i­tics.” Amer­i­can Eth­nol­o­gist. PDF

Söder­berg, Johan. 2008. “The Play Strug­gle of Hack­ers.” Hack­ing Cap­i­tal­ism: The Free and Open Source Soft­ware Move­ment. PDF

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Bar­tle, Richard. 1996.  “HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS.”  Online paper. Optional: Take a ver­sion of his test.

Con­salvo, Mia. 2007. “Cheaters.” Cheat­ing. PDF

Laz­zaro, Nicole. 2004.  “Why We Play Games:  Four Keys to More Emo­tion With­out Story.”  PDF

Mal­aby, Thomas. 2006.  “Poker and Posi­tion­ing.”  Gam­bling Life.  PDF

Tay­lor, T. L. 2003.  “Beyond Fun:  Instru­men­tal Play and Power Gamers.”  Play Between Worlds.  PDF

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Cas­tronova, Ted. “A Test of the Law of Demand in a Vir­tual World.”  PDF

Lebow, Richard Ned. “Coun­ter­fac­tual Thought Exper­i­ments:  A Nec­es­sary Research Tool.”  PDF

Lof­gren, Eric T. and Nina H. Fef­fer­man. “The Untapped Poten­tial of Vir­tual Game Worlds to Shed Light on Real World Epi­demics.”  PDF

Markoff, John.  “Some­thing is Killing the Sims and Its No Acci­dent.”  (NY Times)  PDF

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Becker, Katrin.  “The Inven­tion of Good Games.”  PDF

Fed­er­a­tion of Amer­i­can Sci­en­tists. “Video Games and Learn­ing.” PDF

Michael, David and Sande Chen.  “Edu­ca­tional Games.” PDF

Silberman-Keller, Diana. “The Game of Non-Formal Ped­a­gogy.” PDF

Ulmer, Gre­gory. “Aca­d­e­mic Dis­course in the Age of Tele­vi­sion.” PDF

Wasik, Bill. “Grand Theft Edu­ca­tion.”  Harper’sPDF

Secret Bonus Read­ing: USSO­Com, “Exec­u­tive Summary: Measurement of Effec­tive­ness Study: Tac­ti­cal Iraqi.PDF

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Juul, Jes­per. “Video Games and the Clas­sic Game Model.”  PDF

Mal­aby, Steven. “Beyond Play:  A New Approach to Games.”  PDF

Michael, David and Sande Chen.  “Seri­ous Games Defined.”  PDF

Suits, Bernard. “Con­struc­tion of a Def­i­n­i­tion.”  PDF

Sutton-Smith, Brian. “Play and Ambi­gu­ity.”  PDF

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Bogost, “Review: Hush”

Frasca, “Sim­u­la­tion vs. Narrative”

Smith (2007). “Game Impact Theory”

Malthroup, “After the Last Generation”

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Of inter­est (not required)

Papert, Seymour.  (1997).  “Why School Reform is Impos­si­ble.”  The Jour­nal of the Learn­ing Sci­ences, 6(4), pp. 417–427.  Paper

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CCTP 740 Read­ing List (UPDATED)