Resources
Bostrom, Nick. 2003. “Are You Living in a Computer Simulation?” Philosophical Quarterly. PDF
—–. “Do We Live in a Computer Simulation?” (an easier-to-digest summary of above argument). PDF
*****
Debord, Guy. 1958. ”Contribution to a Situationist Definition of Play.” Situationist International 1. online
—–. “Methods of Détournement.” online
—–. “Theory of the Dérive.” online
Gilles, Ivain. 1958. “Formulary for a New Urbanism.” Situationist 1. online
*****
Manning, Frank. 1981. “Celebrating Cricket: Symbolic Construction of Caribbean Politics.” American Ethnologist. PDF
Söderberg, Johan. 2008. “The Play Struggle of Hackers.” Hacking Capitalism: The Free and Open Source Software Movement. PDF
*****
Bartle, Richard. 1996. ”HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS.” Online paper. Optional: Take a version of his test.
Consalvo, Mia. 2007. “Cheaters.” Cheating. PDF
Lazzaro, Nicole. 2004. “Why We Play Games: Four Keys to More Emotion Without Story.” PDF
Malaby, Thomas. 2006. ”Poker and Positioning.” Gambling Life. PDF
Taylor, T. L. 2003. ”Beyond Fun: Instrumental Play and Power Gamers.” Play Between Worlds. PDF
*****
Castronova, Ted. “A Test of the Law of Demand in a Virtual World.” PDF
Lebow, Richard Ned. “Counterfactual Thought Experiments: A Necessary Research Tool.” PDF
Lofgren, Eric T. and Nina H. Fefferman. “The Untapped Potential of Virtual Game Worlds to Shed Light on Real World Epidemics.” PDF
Markoff, John. ”Something is Killing the Sims and Its No Accident.” (NY Times) PDF
*****
Becker, Katrin. “The Invention of Good Games.” PDF
Federation of American Scientists. “Video Games and Learning.” PDF
Michael, David and Sande Chen. “Educational Games.” PDF
Silberman-Keller, Diana. “The Game of Non-Formal Pedagogy.” PDF
Ulmer, Gregory. “Academic Discourse in the Age of Television.” PDF
Wasik, Bill. “Grand Theft Education.” Harper’s. PDF
Secret Bonus Reading: USSOCom, “Executive Summary: Measurement of Effectiveness Study: Tactical Iraqi.” PDF
*****
Juul, Jesper. “Video Games and the Classic Game Model.” PDF
Malaby, Steven. “Beyond Play: A New Approach to Games.” PDF
Michael, David and Sande Chen. “Serious Games Defined.” PDF
Suits, Bernard. “Construction of a Definition.” PDF
Sutton-Smith, Brian. “Play and Ambiguity.” PDF
*****
Bogost, “Review: Hush”
Frasca, “Simulation vs. Narrative”
Smith (2007). “Game Impact Theory”
Malthroup, “After the Last Generation”
*****
Of interest (not required)
Papert, Seymour. (1997). ”Why School Reform is Impossible.” The Journal of the Learning Sciences, 6(4), pp. 417-427. Paper
******