Resources

Bostrom, Nick. 2003. “Are You Living in a Computer Simulation?” Philosophical Quarterly. PDF

—–. “Do We Live in a Computer Simulation?” (an easier-to-digest summary of above argument). PDF

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Debord, Guy. 1958. ”Contribution to a Situationist Definition of Play.”  Situationist International 1. online

—–. “Methods of Détournement.” online

—–. “Theory of the Dérive.” online

Gilles, Ivain. 1958. “Formulary for a New Urbanism.” Situationist 1. online

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Manning, Frank. 1981. “Celebrating Cricket: Symbolic Construction of Caribbean Politics.” American Ethnologist. PDF

Söderberg, Johan. 2008. “The Play Struggle of Hackers.” Hacking Capitalism: The Free and Open Source Software Movement. PDF

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Bartle, Richard. 1996.  ”HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS.”  Online paper. Optional: Take a version of his test.

Consalvo, Mia. 2007. “Cheaters.” Cheating. PDF

Lazzaro, Nicole. 2004.  “Why We Play Games:  Four Keys to More Emotion Without Story.”  PDF

Malaby, Thomas. 2006.  ”Poker and Positioning.”  Gambling Life.  PDF

Taylor, T. L. 2003.  ”Beyond Fun:  Instrumental Play and Power Gamers.”  Play Between Worlds.  PDF

*****

Castronova, Ted. “A Test of the Law of Demand in a Virtual World.”  PDF

Lebow, Richard Ned. “Counterfactual Thought Experiments:  A Necessary Research Tool.”  PDF

Lofgren, Eric T. and Nina H. Fefferman. “The Untapped Potential of Virtual Game Worlds to Shed Light on Real World Epidemics.”  PDF

Markoff, John.  ”Something is Killing the Sims and Its No Accident.”  (NY Times)  PDF

*****

Becker, Katrin.  “The Invention of Good Games.”  PDF

Federation of American Scientists. “Video Games and Learning.” PDF

Michael, David and Sande Chen.  “Educational Games.” PDF

Silberman-Keller, Diana. “The Game of Non-Formal Pedagogy.” PDF

Ulmer, Gregory. “Academic Discourse in the Age of Television.” PDF

Wasik, Bill. “Grand Theft Education.”  Harper’sPDF

Secret Bonus Reading: USSOCom, “Executive Summary: Measurement of Effectiveness Study: Tactical Iraqi.PDF

*****

Juul, Jesper. “Video Games and the Classic Game Model.”  PDF

Malaby, Steven. “Beyond Play:  A New Approach to Games.”  PDF

Michael, David and Sande Chen.  “Serious Games Defined.”  PDF

Suits, Bernard. “Construction of a Definition.”  PDF

Sutton-Smith, Brian. “Play and Ambiguity.”  PDF

*****

Bogost, “Review: Hush”

Frasca, “Simulation vs. Narrative”

Smith (2007). “Game Impact Theory”

Malthroup, “After the Last Generation”

*****

Of interest (not required)

Papert, Seymour.  (1997).  ”Why School Reform is Impossible.”  The Journal of the Learning Sciences, 6(4), pp. 417-427.  Paper

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CCTP 740 Reading List (UPDATED)