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	<title>Comments for gamestate</title>
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	<link>http://www.gamestate.org</link>
	<description>all games are serious games (but some games are more serious than others)</description>
	<lastBuildDate>Tue, 19 Jan 2010 22:21:38 +0000</lastBuildDate>
	
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		<title>Comment on A Neophyte Takes on the Command-Line Interface by Dennis G. Jerz</title>
		<link>http://www.gamestate.org/2010/01/first-time/comment-page-1/#comment-277</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=623#comment-277</guid>
		<description>If anyone really wants the unedited clips for the purposes of study, I&#039;d be happy to share them. Most of what I trimmed was Peter trying some dead ends, and occasionally when I mumbled a word or stammered, I backed up and started the sentence over again, telling myself &quot;I can just edit that out.&quot;   My primary purpose was to introduce my students to IF play, and let them experience more of Adventure then they are likely to experience on their own.</description>
		<content:encoded><![CDATA[<p>If anyone really wants the unedited clips for the purposes of study, I’d be happy to share them. Most of what I trimmed was Peter trying some dead ends, and occasionally when I mumbled a word or stammered, I backed up and started the sentence over again, telling myself “I can just edit that out.”   My primary purpose was to introduce my students to IF play, and let them experience more of Adventure then they are likely to experience on their own.</p>
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		<title>Comment on NY School To Pursue Ludic Curriculum by Jack</title>
		<link>http://www.gamestate.org/2009/09/ny-school-to-pursue-ludic-curriculum/comment-page-1/#comment-239</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Tue, 29 Sep 2009 04:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=608#comment-239</guid>
		<description>Hah, excellent simile.</description>
		<content:encoded><![CDATA[<p>Hah, excellent simile.</p>
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		<title>Comment on Machinima, Done Well by Garrison</title>
		<link>http://www.gamestate.org/2009/01/machinima-done-well/comment-page-1/#comment-197</link>
		<dc:creator>Garrison</dc:creator>
		<pubDate>Mon, 07 Sep 2009 00:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=527#comment-197</guid>
		<description>That&#039;s so annoying that Vimeo took it down (if that is indeed what happened).  Vimeo has this nutty &quot;no game-related material&quot; policy that seems very silly.  I&#039;ll see if I can find it elsewhere.</description>
		<content:encoded><![CDATA[<p>That’s so annoying that Vimeo took it down (if that is indeed what happened).  Vimeo has this nutty “no game-related material” policy that seems very silly.  I’ll see if I can find it elsewhere.</p>
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		<title>Comment on Machinima, Done Well by Jack</title>
		<link>http://www.gamestate.org/2009/01/machinima-done-well/comment-page-1/#comment-193</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 05 Sep 2009 02:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=527#comment-193</guid>
		<description>Do you have a new link for this?</description>
		<content:encoded><![CDATA[<p>Do you have a new link for this?</p>
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		<title>Comment on On Newsgames’ Newsworthiness by Sherri Michaels</title>
		<link>http://www.gamestate.org/2009/01/raid-gaza-editorial-games-and-timeliness/comment-page-1/#comment-178</link>
		<dc:creator>Sherri Michaels</dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=523#comment-178</guid>
		<description>Bravo!  a very good review and critique of a critique!!</description>
		<content:encoded><![CDATA[<p>Bravo!  a very good review and critique of a critique!!</p>
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		<title>Comment on Joyride: NASA MMO and the Rhetoric of the Military Industrial Complex by Nerilijeqe</title>
		<link>http://www.gamestate.org/2009/02/joyride-nasa-mmo-and-the-rhetoric-of-the-military-industrial-complex/comment-page-1/#comment-177</link>
		<dc:creator>Nerilijeqe</dc:creator>
		<pubDate>Tue, 05 May 2009 20:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=565#comment-177</guid>
		<description>Behind this &lt;a href=&quot;http://tretinoinqmged.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;tretinoin&lt;/a&gt; the throng &lt;a href=&quot;http://metforminzxgtt.jun.pl/&quot; rel=&quot;nofollow&quot;&gt;metformin&lt;/a&gt; she must &lt;a href=&quot;http://vioxxbhkdm.laa.pl/&quot; rel=&quot;nofollow&quot;&gt;vioxx&lt;/a&gt; uddenly the &lt;a href=&quot;http://roxicetphztc.laa.pl/&quot; rel=&quot;nofollow&quot;&gt;roxicet&lt;/a&gt; here over &lt;a href=&quot;http://ramiprilmfdli.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;ramipril&lt;/a&gt; and through &lt;a href=&quot;http://climaraqjokt.laa.pl/&quot; rel=&quot;nofollow&quot;&gt;climara&lt;/a&gt; said nothing &lt;a href=&quot;http://lasixeamqr.jun.pl/&quot; rel=&quot;nofollow&quot;&gt;lasix&lt;/a&gt; his favor &lt;a href=&quot;http://cephalaxinmkder.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;cephalaxin&lt;/a&gt; the utterance &lt;a href=&quot;http://fulvicinkeeoe.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;fulvicin&lt;/a&gt; hex warned &lt;a href=&quot;http://hashishzdtnf.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;hashish&lt;/a&gt; totally sure &lt;a href=&quot;http://ibuprofenuyakt.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;ibuprofen&lt;/a&gt; could lose &lt;a href=&quot;http://actoneljiskx.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;actonel&lt;/a&gt; modify the &lt;a href=&quot;http://nexiummyuuu.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;nexium&lt;/a&gt; that quickly &lt;a href=&quot;http://priloseczjbgj.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;prilosec&lt;/a&gt; ever seen &lt;a href=&quot;http://ariceptldhyi.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;aricept&lt;/a&gt; all can &lt;a href=&quot;http://lexaproekqub.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;lexapro&lt;/a&gt; grasping her &lt;a href=&quot;http://benicarofszv.laa.pl/&quot; rel=&quot;nofollow&quot;&gt;benicar&lt;/a&gt; rays splaying &lt;a href=&quot;http://protopiclezfz.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;protopic&lt;/a&gt; others think &lt;a href=&quot;http://adderallgmbym.jun.pl/&quot; rel=&quot;nofollow&quot;&gt;adderall&lt;/a&gt; surfaces and &lt;a href=&quot;http://zithromaxckgwp.feen.pl/&quot; rel=&quot;nofollow&quot;&gt;zithromax&lt;/a&gt; bone finger surf.</description>
		<content:encoded><![CDATA[<p>Behind this <a href="http://tretinoinqmged.feen.pl/" rel="nofollow">tretinoin</a> the throng <a href="http://metforminzxgtt.jun.pl/" rel="nofollow">metformin</a> she must <a href="http://vioxxbhkdm.laa.pl/" rel="nofollow">vioxx</a> uddenly the <a href="http://roxicetphztc.laa.pl/" rel="nofollow">roxicet</a> here over <a href="http://ramiprilmfdli.feen.pl/" rel="nofollow">ramipril</a> and through <a href="http://climaraqjokt.laa.pl/" rel="nofollow">climara</a> said nothing <a href="http://lasixeamqr.jun.pl/" rel="nofollow">lasix</a> his favor <a href="http://cephalaxinmkder.feen.pl/" rel="nofollow">cephalaxin</a> the utterance <a href="http://fulvicinkeeoe.feen.pl/" rel="nofollow">fulvicin</a> hex warned <a href="http://hashishzdtnf.feen.pl/" rel="nofollow">hashish</a> totally sure <a href="http://ibuprofenuyakt.feen.pl/" rel="nofollow">ibuprofen</a> could lose <a href="http://actoneljiskx.feen.pl/" rel="nofollow">actonel</a> modify the <a href="http://nexiummyuuu.feen.pl/" rel="nofollow">nexium</a> that quickly <a href="http://priloseczjbgj.feen.pl/" rel="nofollow">prilosec</a> ever seen <a href="http://ariceptldhyi.feen.pl/" rel="nofollow">aricept</a> all can <a href="http://lexaproekqub.feen.pl/" rel="nofollow">lexapro</a> grasping her <a href="http://benicarofszv.laa.pl/" rel="nofollow">benicar</a> rays splaying <a href="http://protopiclezfz.feen.pl/" rel="nofollow">protopic</a> others think <a href="http://adderallgmbym.jun.pl/" rel="nofollow">adderall</a> surfaces and <a href="http://zithromaxckgwp.feen.pl/" rel="nofollow">zithromax</a> bone finger surf.</p>
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		<title>Comment on Joyride: NASA MMO and the Rhetoric of the Military Industrial Complex by Pootel</title>
		<link>http://www.gamestate.org/2009/02/joyride-nasa-mmo-and-the-rhetoric-of-the-military-industrial-complex/comment-page-1/#comment-154</link>
		<dc:creator>Pootel</dc:creator>
		<pubDate>Sun, 22 Feb 2009 17:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=565#comment-154</guid>
		<description>Check this one out.  Not as &quot;pro&quot; looking but love the retro style.  

http://video.google.com/videoplay?docid=-2219029623844772801</description>
		<content:encoded><![CDATA[<p>Check this one out.  Not as “pro” looking but love the retro style.  </p>
<p><a href="http://video.google.com/videoplay?docid=-2219029623844772801" rel="nofollow">http://video.google.com/videoplay?docid=-2219029623844772801</a></p>
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		<title>Comment on Tetris and Torture by Blog Wrap Up: Photograpy, Print Media, and the Power of Pink Panties &#124; gnovis</title>
		<link>http://www.gamestate.org/2009/02/tetris-and-torture/comment-page-1/#comment-153</link>
		<dc:creator>Blog Wrap Up: Photograpy, Print Media, and the Power of Pink Panties &#124; gnovis</dc:creator>
		<pubDate>Fri, 20 Feb 2009 17:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=560#comment-153</guid>
		<description>[...] institutions and organizations.&quot;Garrison comments on a new haunting Tetris variant, considering the relationship between narrative and the mechanics of gameplay: &quot;No matter how familiar those mechanics may be: As Tetris becomes a dark exercise in body [...]</description>
		<content:encoded><![CDATA[<p>[…] institutions and organizations.“Garrison comments on a new haunting Tetris variant, considering the relationship between narrative and the mechanics of gameplay: “No matter how familiar those mechanics may be: As Tetris becomes a dark exercise in body […]</p>
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		<title>Comment on On Newsgames’ Newsworthiness by Tetris and Torture &#187; gamestate</title>
		<link>http://www.gamestate.org/2009/01/raid-gaza-editorial-games-and-timeliness/comment-page-1/#comment-152</link>
		<dc:creator>Tetris and Torture &#187; gamestate</dc:creator>
		<pubDate>Fri, 20 Feb 2009 02:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=523#comment-152</guid>
		<description>[...] Raph Koster revisits his book on A Theory of Fun as he points to Loodo&#8217;s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress.  Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as inferior those games whose mechanic is not &#8220;tightly coupled&#8221; to its narrative) (see also this post). [...]</description>
		<content:encoded><![CDATA[<p>[…] Raph Koster revisits his book on A Theory of Fun as he points to Loodo’s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress.  Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as inferior those games whose mechanic is not “tightly coupled” to its narrative) (see also this post). […]</p>
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		<title>Comment on Against the Rhetoric of Cosmopolitanism by Garrison</title>
		<link>http://www.gamestate.org/2009/02/against-the-rhetoric-of-cosmopolitanism/comment-page-1/#comment-151</link>
		<dc:creator>Garrison</dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestate.org/?p=551#comment-151</guid>
		<description>I disagree.  Building social networks in the real world is tedious and time-consuming, because they are materially significant and so am I.  In virtual space--especially in gaming contexts--social networks are trivial, even disposable.  People &quot;friend&quot; me after a game on XBoxLive all the time:  They could care less about me... and I don&#039;t care about them (sorry BornLo53r; sorry FalconWing69).  In virtual space, creating a node in the social network is a ready affordance.  (Facebook:  &quot;Click to confirm this friend.&quot;) Not so in meat space.

I think that, to some degree, there are several game-related choices that players make to &lt;em&gt;compel&lt;/em&gt; homogeneity among online communities:  In Warcraft, for example, you are encouraged to pick a (relatively) local shard (stateside, Oceanic, or Latin America) for starters.  And language localization in WoW means English-speaking countries are all lumped together.  Ultimately, though, locale is a common topic of conversation in the guild to which I belong -- in which members range from northern Canada to Texas, and across North America.  And while some in the guild may recruit from real life networks, the guild&#039;s makeup is so variable -- of 120 members, eight joined and three left just yesterday -- that &lt;em&gt;some&lt;/em&gt; variety is almost guaranteed.

Finally, in terms of data lag (a favorite scapegoat among gamers), I must say that Mario Kart is likely far more intense than any MMORPG in terms of data throughput, but I frequently enjoy Kart races against European and Japanese players (with generally consistent stability of data flow).</description>
		<content:encoded><![CDATA[<p>I disagree.  Building social networks in the real world is tedious and time-consuming, because they are materially significant and so am I.  In virtual space–especially in gaming contexts–social networks are trivial, even disposable.  People “friend” me after a game on XBoxLive all the time:  They could care less about me… and I don’t care about them (sorry BornLo53r; sorry FalconWing69).  In virtual space, creating a node in the social network is a ready affordance.  (Facebook:  “Click to confirm this friend.”) Not so in meat space.</p>
<p>I think that, to some degree, there are several game-related choices that players make to <em>compel</em> homogeneity among online communities:  In Warcraft, for example, you are encouraged to pick a (relatively) local shard (stateside, Oceanic, or Latin America) for starters.  And language localization in WoW means English-speaking countries are all lumped together.  Ultimately, though, locale is a common topic of conversation in the guild to which I belong — in which members range from northern Canada to Texas, and across North America.  And while some in the guild may recruit from real life networks, the guild’s makeup is so variable — of 120 members, eight joined and three left just yesterday — that <em>some</em> variety is almost guaranteed.</p>
<p>Finally, in terms of data lag (a favorite scapegoat among gamers), I must say that Mario Kart is likely far more intense than any MMORPG in terms of data throughput, but I frequently enjoy Kart races against European and Japanese players (with generally consistent stability of data flow).</p>
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