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Pink on Incentive and Algorithmic Cognition
This semester, especially as we’re looking at material by James Paul Gee, we’ll talk about incentives to mastery, reward, and cognition. This (fun! animated!) excerpt from a recent RSA presentation by Daniel Pink is an excellent introduction to an interesting behavioral problem that the best games address in surprising ways. The dilemma is this: Economists [...]
Also posted in games Tagged economics, Garcia, Gee, incentives, Pink, rationalism, rewards, RSA, serious games Leave a comment
Mona Lisa / Duck Hunt Mashup
Close on the heels of the Italian government’s recent public statements on the civic and aesthetic merits of video games (and the taxable appeal of game studio revenues, no doubt), Associazione Italiana Opere Multimediali Interattive (AIOMI) has released the first of what will be several video shorts promoting interactive media in Italy. And like a Bruno [...]
Also posted in Aesthetics, Humanities, Interactivity, Politics Tagged art, Italy, museum Leave a comment
Machinima, Done Well
I have a feeling that most machinima is watched the way we watch a first piano recital, or a middle school production of Annie Get Your Gun When the Macintosh computer introduced desktop publishing (DTP) to the world in the eighties, one wag observed that “Now everyone can create bad design.” While we frequently applaud tools [...]
Getting Shot: A 103-Second Retrospective