Category Archives: Technology

What Would Tocqueville Make of the American (Digital) Farmer?

In Jan­u­ary of this year, on the day fol­low­ing the death of his­to­rian Howard Zinn, A. J. Patrick Liszkiewicz deliv­ered a thought­ful lit­tle talk at SUNY Buf­falo. In so doing, I think he man­aged neatly to extend Zinn’s 20th Cen­tury civ­i­tas a lit­tle fur­ther into our own time. “I’m wor­ried that stu­dents will take their obe­di­ent [...]
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CFP: Digital Game Play as Sociotechnical Practice | HASTAC

HASTAC (The Human­i­ties, Arts, Sci­ence, and Tech­nol­ogy Advanced Col­lab­o­ra­tory) is def­i­nitely worth get­ting to know: I’ve been to two of their con­fer­ences, and they are ter­rific. Today, their blog calls atten­tion to a new Call For Papers (Trento, Italy, Sept 2010) that is inter­est­ing chiefly for its desire to blend game stud­ies with STS: CFP: Dig­i­tal [...]
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Syllabus: Atari Hacks, Remakes, and Demakes

Now here is a class from which we could all learn something. Atari Hacks, Remakes, and Demakes: Spe­cial Top­ics in Game Design and Analy­sis, Spring 2010. Geor­gia Insti­tute of Technology. Hacks are works pro­duced by mak­ing mod­i­fi­ca­tions to exist­ing games by dis­as­sem­bling bina­ries, ana­lyz­ing the mean­ing and pur­pose of the result­ing source code, iden­ti­fy­ing desir­able [...]
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