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Category Archives: Scholarship
CFP: Digital Game Play as Sociotechnical Practice | HASTAC
HASTAC (The Humanities, Arts, Science, and Technology Advanced Collaboratory) is definitely worth getting to know: I’ve been to two of their conferences, and they are terrific. Today, their blog calls attention to a new Call For Papers (Trento, Italy, Sept 2010) that is interesting chiefly for its desire to blend game studies with STS: CFP: Digital [...]
Kirschenbaum’s Simulations Course at UMD
Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of MITH, the Maryland Institute for Technology in the Humanities. His blog is chock full of interesting stuff, and his tweets are prolific. A year ago, he published a good little article in the Chronicle on why humanities students must [...]
A Neophyte Takes on the Command-Line Interface
This has been covered in a few places, including Hypercompendia and Eastgate’s useful HTLit.com, but it’s worth mentioning again. Digital literacy scholar Dennis Jerz set his eleven-year-old child in front of Colosal Cave Adventure and — using a piece of software like Screenflow — captured both the unfolding of the game on-screen and the young gamer’s [...]
Also posted in Literacy Tagged Adventure, Colosal Cave, Command Line Input, text-based games 1 Comment
GMU “Overwhelmed” by Interest in Game Design BFA