Category Archives: Rhetoric

Joyride: NASA MMO and the Rhetoric of the Military Industrial Complex

How much “fun” will NASA’s much-touted Unreal 3-based MMO be when it is released next year? If the cap­tions to still images released on devel­oper Project Whitecard’s web­site are any indi­ca­tion, not much. Here’s how they describe the Regolith Grinder (aka “The Taurus”): “Con­tructed from an advanced smelt­ing process and lunar fac­tory, it is a general-purpose [...]
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Tetris and Torture

Raph Koster revis­its his book on A The­ory of Fun as he points to Loodo’s Cal­abouço Tétrico, a highly-polished, deeply dis­turb­ing Flash-based Tetris vari­ant that replaces col­ored blocks with human beings in dif­fer­ent states of dis­tress.  Speak­ing of it on his web­site, Ian Bogost points back to his text, Per­sua­sive Games (wherein he rejects as [...]
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On Newsgames’ Newsworthiness

In a recent post over at the Geor­gia Tech Jour­nal­ism & Games Project (Raid Gaza! Edi­to­r­ial Games and Time­li­ness), the inde­fati­ga­ble Ian Bogost holds up a recent edi­to­r­ial game, Raid Gaza!, as exem­plary of the kind of crit­i­cal work games (“news­games”) can do for journalism. Like edi­to­r­ial games should, [Raid Gaza] takes a strong posi­tion. But [...]
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Be All You Can Be (For A Quarter, To Start)

Today’s New York Times fea­tures a brief arti­cle on video games and U.S. Army recruit­ing efforts in a Philadel­phia mall. The facil­ity, which opened in August, is the first of its kind. It replaces five smaller recruit­ment sta­tions in the Philadel­phia area, at about the same annual oper­at­ing cost, not count­ing the ini­tial expenses, said Maj. Larry [...]
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