iA


Politics

GMU “Overwhelmed” by Interest in Game Design BFA
Via GamePolitics, news that the new-ish Game Design BFA offered at GMU has met with“overwhelming” student response. A story in the Fairfax Times reports that the school has already enrolled around 200 students into the program, besting an internal goal of having 110 students in the program by 2012. As Scott M. Martin, Assistant Dean [...] Read more – ‘GMU “Overwhelmed” by Interest in Game Design BFA’.
What Would Tocqueville Make of the American (Digital) Farmer?
In January of this year, on the day following the death of historian Howard Zinn, A. J. Patrick Liszkiewicz delivered a thoughtful little talk at SUNY Buffalo. In so doing, I think he managed neatly to extend Zinn’s 20th Century civitas a little further into our own time. “I’m worried that students will take their [...] Read more – ‘What Would Tocqueville Make of the American (Digital) Farmer?’.
Mona Lisa / Duck Hunt Mashup
Close on the heels of the Italian government’s recent public statements on the civic and aesthetic merits of video games (and the taxable appeal of game studio revenues, no doubt), Associazione Italiana Opere Multimediali Interattive (AIOMI) has released the first of what will be several video shorts promoting interactive media in Italy. And like a [...] Read more – ‘Mona Lisa / Duck Hunt Mashup’.
Obama Administration Asks Ballmer About Gaming the Budget
Via Kotaku (via USAToday), word that Erskine Bowles has contacted Microsoft’s Steve Ballmer to chat about a game built around balancing the U.S. budget. It’s an interesting idea that’s actually been done (and done well) already. In 2008, MarketPlace, from American Public Media, launched Budget Hero: Budget Hero tries to bring a level of clarity [...] Read more – ‘Obama Administration Asks Ballmer About Gaming the Budget’.
Tetris and Torture
Raph Koster revisits his book on A Theory of Fun as he points to Loodo’s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress.  Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as [...] Read more – ‘Tetris and Torture’.
On Newsgames’ Newsworthiness
In a recent post over at the Georgia Tech Journalism & Games Project (Raid Gaza! Editorial Games and Timeliness), the indefatigable Ian Bogost holds up a recent editorial game, Raid Gaza!, as exemplary of the kind of critical work games (“newsgames”) can do for journalism. Like editorial games should, [Raid Gaza] takes a strong position. [...] Read more – ‘On Newsgames’ Newsworthiness’.
Be All You Can Be (For A Quarter, To Start)
Today’s New York Times features a brief article on video games and U.S. Army recruiting efforts in a Philadelphia mall. The facility, which opened in August, is the first of its kind. It replaces five smaller recruitment stations in the Philadelphia area, at about the same annual operating cost, not counting the initial expenses, said [...] Read more – ‘Be All You Can Be (For A Quarter, To Start)’.