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	<title>gamestate &#187; Humanities</title>
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	<link>http://www.gamestate.org</link>
	<description>All games are serious games, but some games are more serious than others.</description>
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		<title>The Spectacle Of Pro Wrestling, Played With A Straight Face</title>
		<link>http://www.gamestate.org/2010/10/the-spectacle-of-pro-wrestling-played-with-a-straight-face/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-spectacle-of-pro-wrestling-played-with-a-straight-face</link>
		<comments>http://www.gamestate.org/2010/10/the-spectacle-of-pro-wrestling-played-with-a-straight-face/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 22:29:29 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Humanities]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[kayfabe]]></category>
		<category><![CDATA[wrasslin]]></category>
		<category><![CDATA[wrestling]]></category>
		<category><![CDATA[WWF]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=744</guid>
		<description><![CDATA[Reading Owen Good&#8217;s (excellent!) short article on the difficulties presented in bringing pro wrestling to the game console (The Spectacle Of Pro Wrestling, Played With A Straight Face), I came across this little gem: &#8220;Calling pro wrestling &#8216;fake&#8217; is neither accurate nor informed. The term is &#8216;kayfabe.&#8217; Kayfabe isn&#8217;t a euphemism for false. Kayfabe is [...]]]></description>
			<content:encoded><![CDATA[<p>Reading Owen Good&#8217;s (excellent!) short article on the difficulties presented in bringing pro wrestling to the game console (<a href="http://kotaku.com/5671687/the-spectacle-of-pro-wrestling-played-with-a-straight-face">The Spectacle Of Pro Wrestling, Played With A Straight Face</a>), I came across this little gem:  </p>
<blockquote><p>&#8220;Calling pro wrestling &#8216;fake&#8217; is neither accurate nor informed. The term is &#8216;kayfabe.&#8217;</p>
<p>Kayfabe isn&#8217;t a euphemism for false. Kayfabe is specific to pro wrestling, and it means everyone &#8211; athletes and fans &#8211; getting the story straight without saying so. It&#8217;s a conspired narrative that you can&#8217;t acknowledge is unreal, like a hilarious family secret whose official version changes when your drunk uncle shows up sober.&#8221;
</p></blockquote>
<p>I&#8217;d never encountered this term before, but I can&#8217;t help but feel there is a lot to consider here:  Immersive, collective, self-consciously pretensive <em>agon</em>, at once methetic <em>and</em> kathartic.  I&#8217;d say it out-Antigones <em>Antigone</em>.  Deeply interesting.  (<a href="http://en.wikipedia.org/wiki/Kayfabe">Wikipedia</a>, predictably, is useful, but the <em>OED</em> is clearly immune to the considerable charms of <a href="http://www.rowdyroddypiper.com/home/">Rowdy Roddy Piper</a> <em>et al</em>.)</p>
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		<title>GMU “Overwhelmed” by Interest in Game Design BFA</title>
		<link>http://www.gamestate.org/2010/04/gmu-%e2%80%9coverwhelmed%e2%80%9d-by-interest-in-game-design-bfa/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gmu-%25e2%2580%259coverwhelmed%25e2%2580%259d-by-interest-in-game-design-bfa</link>
		<comments>http://www.gamestate.org/2010/04/gmu-%e2%80%9coverwhelmed%e2%80%9d-by-interest-in-game-design-bfa/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 23:02:50 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Humanities]]></category>
		<category><![CDATA[Literacy]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[BFA]]></category>
		<category><![CDATA[degrees]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[George Mason]]></category>
		<category><![CDATA[programs]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=697</guid>
		<description><![CDATA[Via GamePolitics, news that the new-ish Game Design BFA offered at GMU has met with&#8220;overwhelming&#8221; student response. A story in the Fairfax Times reports that the school has already enrolled around 200 students into the program, besting an internal goal of having 110 students in the program by 2012. As Scott M. Martin, Assistant Dean [...]]]></description>
			<content:encoded><![CDATA[<p>Via GamePolitics, news that the new-ish Game Design BFA offered at GMU has met with<a href="http://www.gamepolitics.com/2010/04/23/gmu-“overwhelmed”-response-game-design-degree">&#8220;overwhelming&#8221; student response</a>.</p>
<blockquote><p>A story in the <em>Fairfax Times</em> reports that the school has already enrolled around 200 students into the program, besting an internal goal of having 110 students in the program by 2012. As Scott M. Martin, Assistant Dean for Technology, Research and Advancement at the school stated, ‘We&#8217;ve been overwhelmed. Our anticipated enrollment for the fall is 500 percent higher than we expected.’</p></blockquote>
<p>One of <em>US News and World Report&#8217;s</em> top &#8220;Up and Coming&#8221; national universities, GMU has an especially solid reputation in all sorts of tech-oriented studies.  In particular, their <a href="http://chnm.gmu.edu/">Center for History of New Media</a> is giving important thought to bettering our digital future (even though they now must do that thinking <a href="http://thanksroy.org/">without Roy</a>).</p>
<p>So a Game Design degree at George Mason makes some sense.  <a href="http://www.mythicentertainment.com/">Bioware Mythic</a> (owned, like everyone else, by EA Games) is right next door:  Their studio is responsible for a number of world-class MMO&#8217;s, including <a href="http://www.warhammeronline.com/">Warhammer Online</a>.  Bethesda Softworks, developers of Fallout 3 &mdash; and CEO&#8217;d, curiously, by Wonder Woman&#8217;s husband &mdash; is just over the Potomac and to the north of GMU.  And AOL &mdash; current host to a sizable collection of extremely popular, if uninspiring, <a href="http://www.games.com/">online games</a>, but at one time a real hub of <a href="http://en.wikipedia.org/wiki/Habitat_(video_game)">innovation</a> &mdash; is just a scenic bike ride to the north.</p>
<p>Still, I am filled with misgivings about a degree like this.  Others have weighed in on this issue at some length, generally citing a concern that by training undergraduates exclusively on contemporary platforms with of-the-moment toolsets, the students who emerge from BFA game design programs will lack a conceptual core &mdash; something upon which to fall back when those platforms become irrelevant and those toolsets outdated.</p>
<p>That makes some sense to me, but I see a different danger.  Most significantly, I worry that for this generation of codeworkers, we are framing game and simulation design exclusively as the province of creative expression and technical achievement, rather than understanding them as <em>inherently political forms of techne</em>.</p>
<p>Case in point.  When <em>GamePro</em> magazine presented Princeton Review&#8217;s wrap-up of <a href="http://www.gamepro.com/article/features/214164/8-highest-ranked-colleges-for-game-design/">the top 8 game schools in the United States</a>, this is the way they summarized the growth of interest in game design programs:</p>
<blockquote><p>
Time was to be a game designer, all you needed was a computer and a basement or garage owned by your mother. The only education you needed to be a truly great game designer was a stack of Atari 2600 games and maybe a few issues of <em>Popular Science</em> magazine. Those days are done.</p>
<p>If you want to be a game designer in the maturing market we have today, you need a lot more than your mom&#8217;s basement and some magazines. You need imagination, determination, and preferably a job with a major game publisher or an indie game developer. And before you can have any of those things, you just might need a formal education.
</p></blockquote>
<p>Intense personal experience and ambitions to engage with the market; imagination, determination, and an &#8220;in&#8221; with a publisher:  These might also describe those qualities required to start a band or make it as a comic book artist.  &#8220;Formal education&#8221; as I read it here does not signify a critical-analytical liberal arts background, but instead stands roughly to large-scale corporations (i.e., EA) as a guarantor of employee quality and uniformity.  Is the candidate familiar with the conventions of code documentation?  Does she understand the difference between a class and an object?  Does he know understand the premise of Software Quality Assurance?</p>
<p><img class="left" src="http://www.gamestate.org/wp-content/uploads/georgemason11.jpg" alt="George Mason logo" border="0" width="150" align="left" />Look:  There&#8217;s little doubt that students from GMU will find ample employ in the industry when they graduate.  That job market is only going to expand (although I&#8217;m not sure that it will expand on American soil).  But while a BFA is implicitly about expression and craft, those jobs are unlikely to be about either:  Programming at giant corporations like Mythic or BioWare is increasingly compartmentalized and institutionalized.  There&#8217;s frequently little about the everyday tasks of a low-level Programmer to distinguish &#8220;game programming&#8221; from, say, &#8220;accounting software programming&#8221; or &#8220;warehouse inventory programming.&#8221;</p>
<p>But, at the end of the day, there is an opportunity cost here that I really worry about.  There&#8217;s no doubt that many of the young people who enter GMU&#8217;s program will be brilliant, but how much effort is being devoted to the development of critical thinking skills?  We&#8217;re busy teaching American Studies majors to think critically, but I imagine that few of them will be involved in building next-generation interfaces or scripting online reputation systems or administering community governance databases.</p>
<p>It seems to me that we need at least to find ways of integrating the critical-analytical conventions of a liberal arts degree with a Game Design BFA.  We need to be worrying about procedural literacies; about the anthropology of gaming; about sacrality and the ludic; about the politics of simulation.  We need to ask:  What kinds of worlds are you building?  For whom?  And to what end?</p>
<p>You can read (a little bit) more about <a href="http://cvpa.gmu.edu/gamedesign.html">the program</a>, as well as see a list of <a href="http://catalog.gmu.edu/preview_program.php?catoid=5&#038;poid=3290&#038;returnto=452">course requirements</a>.  And &mdash; my anxieties and misgivings aside &mdash; good luck to the new Program and everyone involved.</p>
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		<title>Mona Lisa / Duck Hunt Mashup</title>
		<link>http://www.gamestate.org/2010/04/mona-lisa-duck-hunt-mashup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mona-lisa-duck-hunt-mashup</link>
		<comments>http://www.gamestate.org/2010/04/mona-lisa-duck-hunt-mashup/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 20:43:45 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Humanities]]></category>
		<category><![CDATA[Interactivity]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[museum]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=680</guid>
		<description><![CDATA[Close on the heels of the Italian government&#8217;s recent public statements on the civic and aesthetic merits of video games (and the taxable appeal of game studio revenues, no doubt), Associazione Italiana Opere Multimediali Interattive (AIOMI) has released the first of what will be several video shorts promoting interactive media in Italy. And like a [...]]]></description>
			<content:encoded><![CDATA[<p>Close on the heels of the Italian government&#8217;s recent public statements on the <a href="http://www.aiomi.it/web/?s=109">civic and aesthetic merits of video games</a> (and the taxable appeal of game studio revenues, no doubt), <em>Associazione Italiana Opere Multimediali Interattive</em> (<a href="www.aiomi.it">AIOMI</a>) has released the first of what will be several video shorts promoting interactive media in Italy.</p>
<p>And like a Bruno Bozzetto short, this promo is unmistakably Italian.  Indeed, I think that my reaction to this video is not unlike that of <em>La Gioconda</em> herself:  In the right light, you might believe that you saw on my face the barest trace of <em>divertimento</em>.  But you cannot be sure:  For the most part, I am ambivalent and unmoved.</p>
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<embed src="http://www.youtube.com/v/4keSOrR-e5s&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="288"></embed></object></p>
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		<title>Kirschenbaum&#8217;s Simulations Course at UMD</title>
		<link>http://www.gamestate.org/2010/01/kirschenbaums-simulations-course-at-umd/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kirschenbaums-simulations-course-at-umd</link>
		<comments>http://www.gamestate.org/2010/01/kirschenbaums-simulations-course-at-umd/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:27:19 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[Humanities]]></category>
		<category><![CDATA[Scholarship]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Kirschenbaum]]></category>
		<category><![CDATA[MITH]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[UMD]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=632</guid>
		<description><![CDATA[Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of MITH, the Maryland Institute for Technology in the Humanities. His blog is chock full of interesting stuff, and his tweets are prolific. A year ago, he published a good little article in the Chronicle on why humanities students must [...]]]></description>
			<content:encoded><![CDATA[<p>Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of <a href="http://mith.umd.edu/">MITH</a>, the Maryland Institute for Technology in the Humanities.  His <a href="http://mkirschenbaum.wordpress.com/">blog</a> is chock full of interesting stuff, and his <a href="http://twitter.com/mkirschenbaum">tweets</a> are prolific.</p>
<p>A year ago, he published a good little article in the <em>Chronicle</em> on <a href="http://chronicle.com/article/Hello-Worlds/5476">why humanities students must be taught to code</a>, an issue that is near to my heart (cf. Ulmer, &#8220;Academic Discourse in the Age of Television,&#8221; and Moulthroup, &#8220;Rethinking Scholarship in the Days of Serious Play.&#8221;)</p>
<p>Today, he&#8217;s published his <a href="http://mkirschenbaum.files.wordpress.com/2010/01/kirschenbaumsim2010.pdf">syllabus for a graduate course on simulation</a> (PDF download).  The readings are literate, diverse, comprehensive.  It looks like a marvelous class.</p>
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		<title>Thesis Tweetstream</title>
		<link>http://www.gamestate.org/2010/01/thesis-tweetstream/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thesis-tweetstream</link>
		<comments>http://www.gamestate.org/2010/01/thesis-tweetstream/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 14:11:40 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Courses]]></category>
		<category><![CDATA[Georgetown]]></category>
		<category><![CDATA[Humanities]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=628</guid>
		<description><![CDATA[In addition to my work on games, play, and virtual worlds at The Program in Communications, Culture, and Technology, I am fortunate enough to coordinate the undergraduate senior seminar in American Studies at Georgetown. It&#8217;s a fantastic job. One of the goals of my work with these students is to find novel ways of leveraging [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamestate.org/wp-content/uploads/Collegium_Georgetown_seal11.gif" alt="Collegium_Georgetown_seal.gif" border="0" width="150" align="left" hspace="10" />In addition to my work on games, play, and virtual worlds at <a href="http://cct.georgetown.edu">The Program in Communications, Culture, and Technology</a>, I am fortunate enough to coordinate the undergraduate senior seminar in <a href="americanstudies.georgetown.edu">American Studies</a> at Georgetown.  It&#8217;s a fantastic job.  One of the goals of my work with these students is to find novel ways of leveraging technology in the production of their senior theses.</p>
<p>This year, we&#8217;re making daily use of Twitter to plot the ups and downs of our research.  I call it the Thesis Tweetstream.</p>
<p>You can look in on our progress by visiting the automated, public tweet-wall I&#8217;ve built (be sure to give it time to load):</p>
<p><a href="http://twitter.myamericanstudies.com">twitter.myamericanstudies.com</a></p>
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		<title>On The Turtlenecked Hairshirt</title>
		<link>http://www.gamestate.org/2010/01/on-the-turtlenecked-hairshirt/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=on-the-turtlenecked-hairshirt</link>
		<comments>http://www.gamestate.org/2010/01/on-the-turtlenecked-hairshirt/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 23:10:13 +0000</pubDate>
		<dc:creator>Garrison</dc:creator>
				<category><![CDATA[Humanities]]></category>
		<category><![CDATA[Bogost]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[MLA]]></category>
		<category><![CDATA[objectivity]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://www.gamestate.org/?p=613</guid>
		<description><![CDATA[Professor Bogost, at the Georgia Institute of Technology, continues to be one of my favorite contemporary thinkers on matters digital. Following close on the end of MLA 09, he has weighed in on recent ruminations about the direction of the humanities with a brief, simmering note. He writes: Humanists work hard, but at all the [...]]]></description>
			<content:encoded><![CDATA[<p>Professor Bogost, at the Georgia Institute of Technology, continues to be one of my favorite contemporary thinkers on matters digital.  Following close on the end of MLA 09, he has weighed in on recent ruminations about the direction of the humanities with a brief, simmering note.  He writes:</p>
<blockquote><p>
Humanists work hard, but at all the wrong things, the commonest of which is the fetid fester of a hypothetical socialist dreamworld, one that has become far more disconnected with labor and material than the neoliberalism it claims to replace.
</p></blockquote>
<p>And again,</p>
<blockquote><p>
We are not central because we have chosen to be marginal, for to be central would be to violate the necessity of marginality. We practice the monastic worship of a secular God we divined in order to kill again, mistaking ourselves for the madmen of our fantasies. We are masochists in hedonists&#8217; clothing. We are tweed demolitionists.
</p></blockquote>
<p>It&#8217;s important to note that the acidity of Bogost&#8217;s language is not run-of-the-mill Internet hyperbole:  In my estimate, at least, it is a calculated and careful rhetoric.  And that makes him worthy of our attention.</p>
<p>Read <a href="http://www.bogost.com/blog/the_turtlenecked_hairshirt.shtml">The Turtlenecked Hairshirt</a> at Ian Bogost&#8217;s blog (n.b. that there are several comments worth reading, too).  Bogost&#8217;s assertions are timely, but not unprecedented, and it is important to reflect on the simultaneity of the rise of the digital, the death of Theory, and recent interest in a philosophy that exceeds conventional anthropocentric bounds.  It follows, inevitably, that it is time to ask what all of this means for the university, and for academe.  To my mind, it is Greg Ulmer who has already done some terrific — if sometimes uncanny — thinking on the matter.</p>
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