Category Archives: Humanities

GMU “Overwhelmed” by Interest in Game Design BFA

Via Game­Pol­i­tics, news that the new-ish Game Design BFA offered at GMU has met with“over­whelm­ing” stu­dent response. A story in the Fair­fax Times reports that the school has already enrolled around 200 stu­dents into the pro­gram, best­ing an inter­nal goal of hav­ing 110 stu­dents in the pro­gram by 2012. As Scott M. Mar­tin, Assis­tant Dean [...]
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Mona Lisa / Duck Hunt Mashup

Close on the heels of the Ital­ian government’s recent pub­lic state­ments on the civic and aes­thetic mer­its of video games (and the tax­able appeal of game stu­dio rev­enues, no doubt), Asso­ci­azione Ital­iana Opere Mul­ti­me­di­ali Inter­at­tive (AIOMI) has released the first of what will be sev­eral video shorts pro­mot­ing inter­ac­tive media in Italy. And like a Bruno [...]
Also posted in Aesthetics, Interactivity, Politics, Video | Tagged , , | Leave a comment

Kirschenbaum’s Simulations Course at UMD

Matthew Kirschen­baum, over at UMD, is an Asso­ciate Pro­fes­sor of Eng­lish and the Asso­ciate Direc­tor of MITH, the Mary­land Insti­tute for Tech­nol­ogy in the Human­i­ties. His blog is chock full of inter­est­ing stuff, and his tweets are prolific. A year ago, he pub­lished a good lit­tle arti­cle in the Chron­i­cle on why human­i­ties stu­dents must [...]
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Thesis Tweetstream

In addi­tion to my work on games, play, and vir­tual worlds at The Pro­gram in Com­mu­ni­ca­tions, Cul­ture, and Tech­nol­ogy, I am for­tu­nate enough to coor­di­nate the under­grad­u­ate senior sem­i­nar in Amer­i­can Stud­ies at George­town. It’s a fan­tas­tic job. One of the goals of my work with these stu­dents is to find novel ways of lever­ag­ing [...]
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On The Turtlenecked Hairshirt

Pro­fes­sor Bogost, at the Geor­gia Insti­tute of Tech­nol­ogy, con­tin­ues to be one of my favorite con­tem­po­rary thinkers on mat­ters dig­i­tal. Fol­low­ing close on the end of MLA 09, he has weighed in on recent rumi­na­tions about the direc­tion of the human­i­ties with a brief, sim­mer­ing note. He writes: Human­ists work hard, but at all the [...]
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