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Category Archives: games
GMU “Overwhelmed” by Interest in Game Design BFA
Via GamePolitics, news that the new-ish Game Design BFA offered at GMU has met with“overwhelming” student response. A story in the Fairfax Times reports that the school has already enrolled around 200 students into the program, besting an internal goal of having 110 students in the program by 2012. As Scott M. Martin, Assistant Dean [...]
Also posted in Courses, Humanities, Literacy, Politics, Reports, Scholarship Tagged BFA, degrees, game design, George Mason, programs, university Leave a comment
For Your Consideration
For your consideration, I commend to you — without comment– the following article, from the closely-followed Opinions page of the Wichita Eagle. “Are Video Games Causing Achievement Gap?” by John Richard Schrock, “trainer of biology teachers.” Advanced readers will want to be sure and identify by name each logical fallacy that appears in the op-ed.
Boing Boing: Games To Get
I’ve just discovered Boing Boing’s ongoing “Games to Get” series, a great collection of (mostly) indie studio games for various platforms. Many of my latest obsessions are there: Plants vs. Zombies, Chime, Clash of Heroes, Drop 7. Definitely worth reviewing.
CFP: Digital Game Play as Sociotechnical Practice | HASTAC
HASTAC (The Humanities, Arts, Science, and Technology Advanced Collaboratory) is definitely worth getting to know: I’ve been to two of their conferences, and they are terrific. Today, their blog calls attention to a new Call For Papers (Trento, Italy, Sept 2010) that is interesting chiefly for its desire to blend game studies with STS: CFP: Digital [...]
NY School To Pursue Ludic Curriculum
Intriguing news from from Popsci (The weblog of Popular Science magazine): A school in New York City has announced that its emerging curriculum will be based entirely around games and play. The Manhattan-based NY City public school, called Quest to Learn (Q2L), boasts financial support from Parsons School of Design, MacArthur, Gates, and Intel, among others. [...]
PopCap funds study on games, mental health
Unable to sleep, Gail Nichols spent a lot of time in front of PopCap’s Bejeweled, a game notable for its non-competitive, flow–inducing modes. According to the Washington Post, Nichols liked the game so much that she got in touch with the manufacturer, PopCap Games. The inventors of the game were surprised to hear about its [...]
Puzzling it out
I know that it falls squarely into the “casual gaming” category, but PuzzleQuest has got to be one of my favorite games of all time. Lately, I’ve been playing it nearly as often as my wife plays Peggle (and my wife, like so many, is obsessed with PopCap’s Peggle).
Pink on Incentive and Algorithmic Cognition