Category Archives: Courses

The Course of Empire

Update (7 Feb): For a sketch of the Hait­ian infor­ma­tion infra­struc­ture, check out Michael Deibert’s post from Slate, Hait­ian Radio Returns to the Air. Orig­i­nal Post I won­der how oth­ers feel about this newly-listed MIT Media Lab course (spring 2010). On the one hand, there’s a lot here to be admired: The course is clearly [...]
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Kirschenbaum’s Simulations Course at UMD

Matthew Kirschen­baum, over at UMD, is an Asso­ciate Pro­fes­sor of Eng­lish and the Asso­ciate Direc­tor of MITH, the Mary­land Insti­tute for Tech­nol­ogy in the Human­i­ties. His blog is chock full of inter­est­ing stuff, and his tweets are prolific. A year ago, he pub­lished a good lit­tle arti­cle in the Chron­i­cle on why human­i­ties stu­dents must [...]
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Thesis Tweetstream

In addi­tion to my work on games, play, and vir­tual worlds at The Pro­gram in Com­mu­ni­ca­tions, Cul­ture, and Tech­nol­ogy, I am for­tu­nate enough to coor­di­nate the under­grad­u­ate senior sem­i­nar in Amer­i­can Stud­ies at George­town. It’s a fan­tas­tic job. One of the goals of my work with these stu­dents is to find novel ways [...]
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Syllabus: Atari Hacks, Remakes, and Demakes

Now here is a class from which we could all learn something. Atari Hacks, Remakes, and Demakes: Spe­cial Top­ics in Game Design and Analy­sis, Spring 2010. Geor­gia Insti­tute of Technology. Hacks are works pro­duced by mak­ing mod­i­fi­ca­tions to exist­ing games by dis­as­sem­bling bina­ries, ana­lyz­ing the mean­ing and pur­pose of the result­ing source code, iden­ti­fy­ing desir­able [...]
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CCTP-628: Interactivity, Immersion, and Play

Here’s a course descrip­tion for the new grad­u­ate course I’ll offer next fall at George­town. Frankly, the course is a work–in–progress, and so the semes­ter is still a bit blurry. Still, I’m excited about the early drafts of a syl­labus, which will draw on Samuel Tay­lor Coleridge, robotic vac­u­ums, gospel choirs, Aris­to­tle, hor­ror [...]
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