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Category Archives: Courses
Kirschenbaum’s Simulations Course at UMD
Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of MITH, the Maryland Institute for Technology in the Humanities. His blog is chock full of interesting stuff, and his tweets are prolific.
A year ago, he published a good little article in the Chronicle on why humanities students must [...]
Also posted in Humanities, Scholarship Tagged code, Kirschenbaum, MITH, simulation, UMD Leave a comment
Thesis Tweetstream
In addition to my work on games, play, and virtual worlds at The Program in Communications, Culture, and Technology, I am fortunate enough to coordinate the undergraduate senior seminar in American Studies at Georgetown. It’s a fantastic job. One of the goals of my work with these students is to find novel ways [...]
Syllabus: Atari Hacks, Remakes, and Demakes
Now here is a class from which we could all learn something.
Atari Hacks, Remakes, and Demakes: Special Topics in Game Design and Analysis, Spring 2010. Georgia Institute of Technology.
Hacks are works produced by making modifications to existing games by disassembling binaries, analyzing the meaning and purpose of the resulting source code, identifying desirable [...]
Also posted in Technology Tagged Atari, Bogost, Courses, Georgia Institute of Technology Leave a comment
CCTP-628: Interactivity, Immersion, and Play
Here’s a course description for the new graduate course I’ll offer next fall at Georgetown. Frankly, the course is a work–in–progress, and so the semester is still a bit blurry. Still, I’m excited about the early drafts of a syllabus, which will draw on Samuel Taylor Coleridge, robotic vacuums, gospel choirs, Aristotle, horror [...]
The Course of Empire