Close on the heels of the Italian government’s recent public statements on the civic and aesthetic merits of video games (and the taxable appeal of game studio revenues, no doubt), Associazione Italiana Opere Multimediali Interattive (AIOMI) has released the first of what will be several video shorts promoting interactive media in Italy. And like a [...] Read more – ‘Mona Lisa / Duck Hunt Mashup’.
Raph Koster revisits his book on A Theory of Fun as he points to Loodo’s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress. Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as [...] Read more – ‘Tetris and Torture’.
When the Macintosh computer introduced desktop publishing (DTP) to the world in the eighties, one wag observed that “Now everyone can create bad design.” While we frequently applaud tools and technologies that promise to level the playing field, the fact of the matter is that a good toolset is never enough. Good storytelling is a [...] Read more – ‘Machinima, Done Well’.