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Author Archives: Garrison
CFP: Digital Game Play as Sociotechnical Practice | HASTAC
HASTAC (The Humanities, Arts, Science, and Technology Advanced Collaboratory) is definitely worth getting to know: I’ve been to two of their conferences, and they are terrific. Today, their blog calls attention to a new Call For Papers (Trento, Italy, Sept 2010) that is interesting chiefly for its desire to blend game studies with STS:
CFP: [...]
The Course of Empire
Update (7 Feb): For a sketch of the Haitian information infrastructure, check out Michael Deibert’s post from Slate, Haitian Radio Returns to the Air.
Original Post
I wonder how others feel about this newly-listed MIT Media Lab course (spring 2010). On the one hand, there’s a lot here to be admired: The course is clearly [...]
Jürgen Habermas (JHabermas) on Twitter
Update: According to @JohnathanStray, the Habermas account was a ruse. I’ll bet Rheingold is rolling his eyes.
So, this is fun.
Jürgen Habermas (JHabermas) on Twitter.
Kirschenbaum’s Simulations Course at UMD
Matthew Kirschenbaum, over at UMD, is an Associate Professor of English and the Associate Director of MITH, the Maryland Institute for Technology in the Humanities. His blog is chock full of interesting stuff, and his tweets are prolific.
A year ago, he published a good little article in the Chronicle on why humanities students must [...]
Posted in Courses, Humanities, Scholarship Tagged code, Kirschenbaum, MITH, simulation, UMD Leave a comment
Thesis Tweetstream
In addition to my work on games, play, and virtual worlds at The Program in Communications, Culture, and Technology, I am fortunate enough to coordinate the undergraduate senior seminar in American Studies at Georgetown. It’s a fantastic job. One of the goals of my work with these students is to find novel ways [...]
A Neophyte Takes on the Command-Line Interface
This has been covered in a few places, including Hypercompendia and Eastgate’s useful HTLit.com, but it’s worth mentioning again.
Digital literacy scholar Dennis Jerz set his eleven-year-old child in front of Colosal Cave Adventure and — using a piece of software like Screenflow — captured both the unfolding of the game on-screen and the young gamer’s interaction [...]
Posted in Literacy, Scholarship Tagged Adventure, Colosal Cave, Command Line Input, text-based games 1 Comment
Syllabus: Atari Hacks, Remakes, and Demakes
Now here is a class from which we could all learn something.
Atari Hacks, Remakes, and Demakes: Special Topics in Game Design and Analysis, Spring 2010. Georgia Institute of Technology.
Hacks are works produced by making modifications to existing games by disassembling binaries, analyzing the meaning and purpose of the resulting source code, identifying desirable [...]
Posted in Courses, Technology Tagged Atari, Bogost, Courses, Georgia Institute of Technology Leave a comment
Boing Boing: Games To Get