Author Archives: Garrison

Getting Shot: A 103-Second Retrospective

It’s Gun Week over at Kotaku (seri­ously, though, when are guns not an issue on a video gam­ing site?), and Mike Fahey has com­piled a 102-second his­tor­i­cal overview of 18 years’ worth of get­ting shot, First Per­son Shooter-style. The video is inter­est­ing, and some­what depress­ing: The cal­cu­lus of pro­jec­tile weaponry meshes so well with the [...]
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University of Florida Honors Courses — Fall 2010

From the Uni­ver­sity of Terra Florida Uni­ver­sity of Florida Hon­ors Courses — Fall 2010 catalog. “21st Cen­tury Skills in Star­craft is an 8 week entirely online course that uses the pop­u­lar real time strat­egy (RTS) game Star­craft to teach valu­able 21st Cen­tury Skills through a hands-on approach. With soci­ety becom­ing increas­ingly technology-based and fast-paced, it [...]
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Pink on Incentive and Algorithmic Cognition

This semes­ter, espe­cially as we’re look­ing at mate­r­ial by James Paul Gee, we’ll talk about incen­tives to mas­tery, reward, and cog­ni­tion. This (fun! ani­mated!) excerpt from a recent RSA pre­sen­ta­tion by Daniel Pink is an excel­lent intro­duc­tion to an inter­est­ing behav­ioral prob­lem that the best games address in sur­pris­ing ways. The dilemma is this: Econ­o­mists [...]
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Arcade Theory Almost Full

The Uni­ver­sity opened reg­is­tra­tion this AM, and CCTP628, Arcade The­ory, is almost full. If you are inter­ested in tak­ing the class but are unable to reg­is­ter (due to a hold on your record, et cetera), please email me to let me know, and I’ll save you a seat.
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Are Bugs Really All That Bad?

My nor­mally reli­able Mac­book Pro has been act­ing up this week­end, sput­ter­ing, whirring and churn­ing, so I’ve been think­ing a lot about OS crashes and ker­nal pan­ics. This semes­ter, in my new grad­u­ate course, Arcade The­ory (CCTP-628), we’ll spend some time on glitches, gaffes, bugs, and break­points. The dig­i­tal glitch is, to my mind, the [...]
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GMU “Overwhelmed” by Interest in Game Design BFA

Via Game­Pol­i­tics, news that the new-ish Game Design BFA offered at GMU has met with“over­whelm­ing” stu­dent response. A story in the Fair­fax Times reports that the school has already enrolled around 200 stu­dents into the pro­gram, best­ing an inter­nal goal of hav­ing 110 stu­dents in the pro­gram by 2012. As Scott M. Mar­tin, Assis­tant Dean [...]
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What Would Tocqueville Make of the American (Digital) Farmer?

In Jan­u­ary of this year, on the day fol­low­ing the death of his­to­rian Howard Zinn, A. J. Patrick Liszkiewicz deliv­ered a thought­ful lit­tle talk at SUNY Buf­falo. In so doing, I think he man­aged neatly to extend Zinn’s 20th Cen­tury civ­i­tas a lit­tle fur­ther into our own time. “I’m wor­ried that stu­dents will take their obe­di­ent [...]
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Mona Lisa / Duck Hunt Mashup

Close on the heels of the Ital­ian government’s recent pub­lic state­ments on the civic and aes­thetic mer­its of video games (and the tax­able appeal of game stu­dio rev­enues, no doubt), Asso­ci­azione Ital­iana Opere Mul­ti­me­di­ali Inter­at­tive (AIOMI) has released the first of what will be sev­eral video shorts pro­mot­ing inter­ac­tive media in Italy. And like a Bruno [...]
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