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Getting Shot: A 103-Second Retrospective

by Garrison. Average Reading Time: less than a minute.

It’s Gun Week over at Kotaku (seriously, though, when are guns not an issue on a video gaming site?), and Mike Fahey has compiled a 102-second historical overview of 18 years’ worth of getting shot, First Person Shooter-style. The video is interesting, and somewhat depressing: The calculus of projectile weaponry meshes so well with the computational affordances of video games that we’ve been able to simulate bullet drop for decades but have yet to model a handshake with any accuracy.

Watch Getting Shot: A 103-Second Retrospective. While you’re at it, consider this footage, too.

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