iA


What Would Tocqueville Make of the American (Digital) Farmer?

by Garrison. Average Reading Time: about a minute.

In January of this year, on the day following the death of historian Howard Zinn, A. J. Patrick Liszkiewicz delivered a thoughtful little talk at SUNY Buffalo. In so doing, I think he managed neatly to extend Zinn’s 20th Century civitas a little further into our own time.

“I’m worried that students will take their obedient place in society and look to become successful cogs in the wheel,” writes Zinn. Liszkiewicz points to Farmville, that scourge of networks, and sees some very successful little cogs.

Perhaps it seems a waste of time to discuss video games at a moment like this. After all, this is a serious discussion, and games are supposedly frivolous things. Most any concerned parent might say, “Play is an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money….”[1] So said Roger Caillois in his book, Man, Play, and Games. Of course, Caillois went on to praise games as a source of joy, as well as a healthy means of “escape from responsibility and routine.”[2] For Caillois, as for Aristotle, games are in fact essential to citizenship: they allow us to refresh and renew ourselves, help to socialize us, and afford us opportunities to cultivate our imaginations and reasoning skills.[3]

While it will not be the sole topic of interest to Arcade Theory in the fall, the politics of the procedural will figure prominently in our conversations. So take a look at Liszkiewicz’s talk, and spend some time lingering over some of his recent digital poetry, Count As One.

And then, if you’re interested, read more about CCTP 628, Arcade Theory. Be sure not to miss the latest addition, a suggested summer reading list of ready-to-print essays and articles (nothing too heavy, I assure you).

No comments on ‘What Would Tocqueville Make of the American (Digital) Farmer?’

Leave a Reply