CFP: Digital Game Play as Sociotechnical Practice | HASTAC

HASTAC (The Human­i­ties, Arts, Sci­ence, and Tech­nol­ogy Advanced Col­lab­o­ra­tory) is def­i­nitely worth get­ting to know: I’ve been to two of their con­fer­ences, and they are ter­rific. Today, their blog calls atten­tion to a new Call For Papers (Trento, Italy, Sept 2010) that is inter­est­ing chiefly for its desire to blend game stud­ies with STS:

CFP: Dig­i­tal Game Play as Sociotech­ni­cal Prac­tice … What STS the­o­ries can be used to under­stand Dig­i­tal Games as sociotech­ni­cal phe­nom­e­non? Is the con­cept of prac­tice and the practice-based approach use­ful to inves­ti­gate Dig­i­tal Games? Is there a rela­tion­ship between power as inscribed and imposed by arte­facts and the tech­ni­cal dimen­sions of Dig­i­tal Games? What rules are inscribed into Dig­i­tal Games tech­nolo­gies and what social worlds do these rules describe? What con­tri­bu­tion can the study of Dig­i­tal Games make to the STS dis­ci­pline at large? And what con­tri­bu­tion can an STS approach make to game stud­ies? Can we fore­see an after-method approach for Dig­i­tal Games?

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