Now here is a class from which we could all learn something.

Atari Hacks, Remakes, and Demakes: Special Topics in Game Design and Analysis, Spring 2010. Georgia Institute of Technology.
Hacks are works produced by making modifications to existing games by disassembling binaries, analyzing the meaning and purpose of the resulting source code, identifying desirable changes (whether slight or significant) and implementing those changes.
Remakes are recreations of earlier works, irrespective of the hardware platform of original creation or recreation. Remakes have a long history in other media, particularly in film and television, as well as in commercial videogames.
Demakes are retro-inspired reimaginings of modern games, as if they had been created on earlier hardware. Demakes are not necessarily created to run on older machines, but their design and behavior are constrained by the real or perceived constraints of vintage systems.
I adore the emphasis on technological production. Notice that it is not subservient to theory, or even distinct from it: Engagement with the technology is, in itself, an act of theoria, an act of contemplation.
Review the syllabus at Bogost’s website.
via Lori Emerson.
Syllabus: Atari Hacks, Remakes, and Demakes
Now here is a class from which we could all learn something.
Atari Hacks, Remakes, and Demakes: Special Topics in Game Design and Analysis, Spring 2010. Georgia Institute of Technology.
I adore the emphasis on technological production. Notice that it is not subservient to theory, or even distinct from it: Engagement with the technology is, in itself, an act of theoria, an act of contemplation.
Review the syllabus at Bogost’s website.
via Lori Emerson.