NY School To Pursue Ludic Curriculum

Intrigu­ing news from from Pop­sci (The weblog of Pop­u­lar Sci­ence mag­a­zine): A school in New York City has announced that its emerg­ing cur­ricu­lum will be based entirely around games and play.

The Manhattan-based NY City pub­lic school, called Quest to Learn (Q2L), boasts finan­cial sup­port from Par­sons School of Design, MacArthur, Gates, and Intel, among others.

In one sam­ple cur­ricu­lum, stu­dents cre­ate a graphic novel based on the epic Baby­lon­ian poem “Gil­gamesh,” record their under­stand­ing of ancient Mesopotamian cul­ture though geo­g­ra­pher and anthro­pol­o­gist jour­nals, and play the strate­gic board game “Set­tlers of Catan.” Google Earth comes into play as a tool to explore the regions of ancient Mesopotamia.

Stu­dents may also play the evolution-inspired video game “Spore,” but they get equally seri­ous time with dig­i­tal tools rang­ing from Maya 3D mod­el­ing to Adobe Flash. If any­thing, Q2L stu­dents may emerge as some of the most dig­i­tally savvy pupils of their peer group.

At the end of the day, how­ever, it is impor­tant to remem­ber that this is a school that must abide by the rules of New York State: Q2L stu­dents will still face the The Regents Exams, the mis­guided “stan­dards of learn­ing” tests through which every NY stu­dent must suf­fer. Essen­tially, this is the equiv­a­lent of train­ing a young woman to build, main­tain, and fly her own jet air­craft — and then judg­ing her suc­cess by ask­ing her to attach a team of horses to a stagecoach.

See also: Metrop­o­lis Mag.

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One Comment

  1. Jack
    Posted September 29, 2009 at 12:48 am | Permalink

    Hah, excel­lent simile.

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