Guilded

Last month, I finally joined a guild in World of War­craft: Bound by Blood. Actu­ally, that’s not quite it: ßøuñ∂ ߥ ßløø∂.

Guilds are like that. But in this case, typo­graph­i­cal idio­syn­crasies aside, it’s been a reward­ing adven­ture so far, and I’ve learned a lot from it. Take, for instance, the char­ac­ter of in-game guild text chat. Out­side of a guild, the chat chan­nels in WoW are full of snarky, silly chat­ter. In my guild, at least, chat is (1) con­stant, (2) sit­u­ated both within and with­out the “real­ity” of the game, and (3) unfail­ingly supportive.

Level up? “Con­grats” pour in from all around. New achieve­ment? “wtg.” Get­ting camped by some level 20s? “I’m on my way.” Once you’ve played WoW in this fash­ion, going back to solo seems an unap­peal­ing option.

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