The Lost and the Damned at The NYTimes

The New York Times’ Seth Schiesel has a nice review of GTA’s new down­load­able expan­sion, the evoca­tively named biker sce­nario The Lost and the Damned.

Schiesel gets it right, I think, when he observes that

All sorts of games are about visions of power, often accom­pa­nied by vio­lence. But most titles are set far away from what most peo­ple would con­sider the real world.…

Most design­ers fear… ques­tions [about social respon­si­bil­ity]. Rock­star Games, maker of Grand Theft Auto, does not. The com­pany appears to rec­og­nize that it is not nec­es­sar­ily irre­spon­si­ble to por­tray the real world’s under­belly. After all, Amer­i­cans love gang­sters and crim­i­nals in their enter­tain­ment. Amer­i­cans even like to see the bad guys win once in a while.

I’d go a bit fur­ther. Beyond “not nec­es­sar­ily irre­spon­si­ble,” I see GTA as a rea­son­ably sophis­ti­cated med­i­ta­tion on cru­elty and con­tem­po­rary America’s lack of empa­thy. The hor­ror of the “real world’s under­belly” is hardly the point of GTA: It’s the inhu­man­ity of its glossy surface.

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