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Monthly Archives: February 2009
Tetris and Torture
Raph Koster revisits his book on A Theory of Fun as he points to Loodo’s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress. Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as [...]
The Lost and the Damned at The NYTimes
The New York Times’ Seth Schiesel has a nice review of GTA’s new downloadable expansion, the evocatively named biker scenario The Lost and the Damned.
Schiesel gets it right, I think, when he observes that
All sorts of games are about visions of power, often accompanied by violence. But most titles are set far away from what [...]
Against the Rhetoric of Cosmopolitanism
At the American Association for the Advancement of Science (AAAS) in Chicago, a behavioral sciences professor from Northwestern University has called into question the idealism of much of our rhetoric on the potential diversity of human networks in MMORPGs.
“Social Drivers for Organizing Networks in Communities” appeared as part of a panel called “Analyzing Virtual Worlds: [...]
The Good, the Bad, and the Silly
Trying to discover a little bit more about ethics and the nature of malevolence in MMORPGs, I rolled a new Horde character: Badflower. I’ve made it to level 8, and this much is clear: In Warcraft, there are the Good, the “bad,” and the silly.
WoW’s two factions are the Alliance and the Horde: [...]
Joyride: NASA MMO and the Rhetoric of the Military Industrial Complex