Winston Churchill once observed that first, we make our buildings, and then they make us. By which he meant, quite sensibly, that the spaces in which we live and work condition and determine our behavior.
With Mario CarBarn, our desire was to reappropriate the space, if tentatively, on behalf of the ludic.
The Situationists were famous for their desire to ludify the workaday environment of the proletariat. Harbingers of the irrational and the anarchic, they saw play as more than just respite from work: Play — as a site beyond capitalist labor’s alienating action — was the only space in which liberation was truly possible.
“The central distinction that must be transcended,” we read in “Contribution to the Situationist Definition of Play,” “is that [which is] established between play and ordinary life, [wherein] play [is] kept as an isolated and provisory exception.” Instead, “ordinary life, previously conditioned by the problem of survival, can be dominated rationally… — and play, radically broken from a confined ludic time and space, must invade the whole of life.” [emphases mine]
And so: Mario and company were to ludify the space.
But was it a success? Did we trigger an event? Impossible to know. Initially, I couldn’t help but feel that we’d only succeeded in evoking a certain nostalgia. Now, however, a more menacing feeling sets in, as the images — first pasted to the walls in the middle of December — still remain tacked to the walls: They’ve lasted nearly a month.
The only possible conclusion: We are the very they we hoped to subvert.
Unintended Nostalgia Delays Revolution
Winston Churchill once observed that first, we make our buildings, and then they make us. By which he meant, quite sensibly, that the spaces in which we live and work condition and determine our behavior.
With Mario CarBarn, our desire was to reappropriate the space, if tentatively, on behalf of the ludic.
The Situationists were famous for their desire to ludify the workaday environment of the proletariat. Harbingers of the irrational and the anarchic, they saw play as more than just respite from work: Play — as a site beyond capitalist labor’s alienating action — was the only space in which liberation was truly possible.
“The central distinction that must be transcended,” we read in “Contribution to the Situationist Definition of Play,” “is that [which is] established between play and ordinary life, [wherein] play [is] kept as an isolated and provisory exception.” Instead, “ordinary life, previously conditioned by the problem of survival, can be dominated rationally… — and play, radically broken from a confined ludic time and space, must invade the whole of life.” [emphases mine]
And so: Mario and company were to ludify the space.
The only possible conclusion: We are the very they we hoped to subvert.