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	<title>Comments on: On Newsgames&#8217; Newsworthiness</title>
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	<description>All games are serious games, but some games are more serious than others.</description>
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		<title>By: Sherri Michaels</title>
		<link>http://www.gamestate.org/2009/01/raid-gaza-editorial-games-and-timeliness/#comment-4</link>
		<dc:creator>Sherri Michaels</dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:31:10 +0000</pubDate>
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		<description>Bravo!  a very good review and critique of a critique!!</description>
		<content:encoded><![CDATA[<p>Bravo!  a very good review and critique of a critique!!</p>
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		<title>By: Tetris and Torture &#187; gamestate</title>
		<link>http://www.gamestate.org/2009/01/raid-gaza-editorial-games-and-timeliness/#comment-3</link>
		<dc:creator>Tetris and Torture &#187; gamestate</dc:creator>
		<pubDate>Fri, 20 Feb 2009 02:46:37 +0000</pubDate>
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		<description>[...] Raph Koster revisits his book on A Theory of Fun as he points to Loodo&#8217;s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress.  Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as inferior those games whose mechanic is not &#8220;tightly coupled&#8221; to its narrative) (see also this post). [...] </description>
		<content:encoded><![CDATA[<p>[...] Raph Koster revisits his book on A Theory of Fun as he points to Loodo&#8217;s Calabouço Tétrico, a highly-polished, deeply disturbing Flash-based Tetris variant that replaces colored blocks with human beings in different states of distress.  Speaking of it on his website, Ian Bogost points back to his text, Persuasive Games (wherein he rejects as inferior those games whose mechanic is not &#8220;tightly coupled&#8221; to its narrative) (see also this post). [...]</p>
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