Badiou and Theatre

In The Hand­book of Inaes­thet­ics, Alain Badiou assem­bles ten “The­ses on The­ater,” which, at first glance any­way, offer game stud­ies some com­pelling par­al­lels. Indeed, he begins gen­er­ously, fur­nish­ing us with the very link that we require. The pur­pose of the the­ses? “To estab­lish—as we must for every art—that the­ater thinks” (72; empha­sis mine).

In a happy echo of Anne Munster’s vocab­u­lary, he calls the­ater “an assemblage.”

He writes: “It is an assem­blage of extremely dis­parate com­po­nents, both mate­r­ial and ideal, whose only exis­tence lies in the per­for­mance, in the act of the­atri­cal pre­sen­ta­tion.” The com­po­nents are gath­ered together repeat­edly, “each and every time time, the per­for­mance is even­tal, that is, sin­gu­lar.” This event, “an event of thought,” pro­duces “the­ater ideas,” unique and unprece­dented. “The idea arises in and by the per­for­mance… The idea is irre­ducibily the­atri­cal and does not pre­ex­ist before its arrival ‘on stage’” (72).

Of course, Frasca (and after him, Bogost) has already made use of a link­age between the­ater and games, via the work of Boal.

Indeed, Badiou’s obser­va­tions about the nature of the­atre call Bogost’s char­ac­ter­i­za­tion of sim­u­la­tion to mind: “The­ater is an exper­i­ment,” writes Badiou, “—simul­ta­ne­ously tex­tual and material—in sim­pli­fi­ca­tion” (empha­sis mine). He even goes so far as to point out that sim­pli­fi­ca­tion, for math­e­mati­cians, at least, is not always sim­ple. Tout court, Sim­pli­fi­ca­tion is all.

In Badiou’s fur­ther con­sid­er­a­tion of the­ater, I see par­al­lels with Mun­ster and Levi. “The theater-idea comes forth,” he writes, “in the (brief) time of its per­for­mance, its pre­sen­ta­tion.” But this pre­sen­ta­tion is not an inter­pre­ta­tion: It is a com­ple­men­ta­tion (and herein lies the par­al­lel with Munster’s dis­cus­sion of vir­tu­al­ity). “Every per­for­mance or rep­re­sen­ta­tion is thus a pos­si­ble com­ple­tion of [the the­ater idea].”

Finally, a pro­pos lengthy dis­course on the art­ful nature of games, Badiou has this to say about the­ater: It does not serve to cul­ti­vate, but to pro­voke. “The public…comes to the the­ater to be struck. Struck by theater-ideas. It does not leave the the­ater cul­ti­vated, but stunned, fatigued (thought is tir­ing), pen­sive… It has encoun­tered ideas whose exis­tence it hith­erto did not sus­pect” (77).

I can imag­ine ele­gant M. Badiou lis­ten­ing qui­etly to these par­al­lels and then let­ting out a polite, but dis­mis­sive, laugh. But it is on the back of his weight­ier the­ses that I intend to inves­ti­gate the dimen­sions of “game thought.”

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