Last updated: 5am 25 Sept 2019.
Note that a simple version of a Pachinko-style game is included in the demos below. It lacks comments as I didn't have time to add them while I wrote the code this AM, but we can discuss how things work during class tomorrow.
I'm in the process of transferring all of the old demos into this new framework which makes reviewing the code and its output much easier. I hope to finish most of the transfers this evening (Wednesday) 25 Sept 2019.
Nota bene: Included below are all the project files you need to download, save, open up, and examine the code I've discussed. In order to do that, you will need to follow a series of steps.
This relatively simple code demonstrates:
This simple demonstration illustrates:
This rough but enjoyable little demo makes use of the following ideas from GameMaker Studio 2:
Donut Maker is a simple demo to illustrate a few ideas.
Planetary Paddleball makes use of Very Simple Physics, including collision detection events. In many cases (e.g., the paddle blocks), the object instances you see on the screen were not placed in the room by me, but have been Created by another set of object instances (the boss objects): In other words, I put 6 object_boss instances on the screen before the toy runs; when it does run, each of those object_boss instances will execute an "instance_create_layer" function a total of 6 times -- each time adding another paddle object to the screen.