First, please make sure that you send me, via email, your notes and/or presentation regarding how you would “ludify” or “gamify” the car barn. I want to be able to address each of those in the specific on Tuesday, and then we’ll mod some of them.
Additionally, for Tuesday, I’ve posted a book (JP Wolf, Building Imaginary Worlds) containing some material I’d like you to read. The book is generally very good, but here are the only parts you *must* read (if you choose to read more, so much the better).
Wolf, Mark JP. Building Imaginary Worlds
Read the whole Introduction (i.e., through page 24);
Read the whole of Chapter 1 (i.e., through page 59);
Finally, please take a few minutes and create a list of FIVE of your favorite imaginary worlds / the most interesting imaginary worlds you know well. (It is much more interesting if you pick ones about which you are passionate; don’t bother choosing ones that don’t matter to you).
Bring the (physical) list to class with you. Please BE PREPARED to make use of the ideas in JP Wolf’s first chapter in order TO SAY SOMETHING about some of those worlds. For example: How does one of your examples demonstrate its “consistency” as a world to fans, readers / audience members? Would you say the world is “complete”? What makes you think that it is / is not? Does immersion play a role in fans’ appreciation of that world? Would you characterize it as a true “secondary world”? If so, what links it to the “primary world”? Etc. You’ll come up with better questions, I’m sure: I just want you to see where we’re headed.
NB: Again, I am adjusting our syllabus to better reflect the route that we are slowly carving out, rather than merely sticking to the one I had planned. I feel as though there is too frequently a lack of shared points of reference among us, and so my hope is that these adjustments will better develop a mutual and sustainable perspective on our subject.